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Messages - Cazzlor

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Monsterhearts / Re: Played today!
« on: November 26, 2010, 07:56:38 AM »
Hello

Calle here, the guy that plays Villgot.
Just have to drop in and say thanks for a very nice hack.
I have some questions in the same areas as Nils, this:

Quote
seems the characters soon gonna have some things to fight for, and then they will make moves.

The player thought the characters moves were really different from AW. In AW the moves make you powerful, they give you tools to break and mold the world. In MH the moves tells you who you are and what problems you have. Escepcially the Ghoul-player thought his skinn didn´t have any moves that was actually good for him.

We weren´t sure we disliked this difference, but we talked about it a lot.

One thing I´m thinking is that the will to get xp is based on the players wanting to get new cool moves. Maybe they won´t be so focused on making moves- getting xp- buying cool great moves?- when their moves actually doesn´t give them opportunity to break the rules and do amazing stuff?

As I said before- I´m not sure I wanna change this in MH- we had a really good time with the moves as they are- we just talked about it a lot.

Another thing is about the characters development. What if characters can start buying powerful AW-moves when the have reached their fifth improvment? The Fae is suddenly getting access to his lore- the vampire starts to understand how to mezmerize and control people? It will be a built in change in the campaign and the story line. Not sure I like it myself- just a thought

Would be great to hear your thoughts about it Mcdaldno.


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