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The Sprawl / Re: The Sprawl: Beta version
« on: January 16, 2014, 10:03:38 AM »
Dude! This hack is the SHIT! Totally want to help in some way.
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Otherwise, if the trap was planned, then the players could find it in a number of different ways. Maybe it's a javelin throwing trap in the middle of the hallway triggered by a pressure plate on the floor.
If the PC's get to that hallway and say they want to proceed cautiously or investigate it carefully or whatever, then let them roll. On a Success, they find the trap before they spring it. On a Partial Success, they spring the trap but can react before it does any major damage. On a Failure, they spring the trap and eat the consequences.
If the PC's get to that hallway and just proceed without caution, I'd use the Partial Success option - they spring it but they can react before it hits them. If the PC's are getting chased or something through the dungeon and run wildly down that hallway, I'd just use the Failure option and hit them with it immediately.
Anyone disagree with those two approaches?
The thing is, sometimes a chase is a flat-out race. :D In the example which cropped up in our game, it was exactly that: there was no danger of getting lost, getting hurt, or getting bogged down; we simply needed to determine whether the PCs were able to catch up with the orcs (and maybe force a fight) before they alerted the giants. As simple as that. It literally was a very long corridor with a door at the end, and the PCs chasing the orcs. The chase *was* the challenge.