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« on: December 27, 2012, 09:13:54 AM »
Hi all,
I'm new around here :D. I recently got AW, and I've been lurking around here for some time, while I was reading and re-reading the rules. I am in love with the game! Unfortunately, I won't be able to MC it anytime soon; I don't have a playgroup for now since I moved here. But in the meantime, I have a couple rules questions, so I thought I could give it a try and ask.
My main issue is with harm in battle, and how it is dealt with differently wether if gangs are or aren't involved. Say Chaplain (boy I love that name!), the Gunlugger, finds himself in a shootout with Dremmer, Balls and Roark, three NPCs. Say, for simplicity's sake, the MC chooses to apply the trade harm for harm move. Now, according to the rules, and some interpretations of them I've read in some earlier posts, there're several ways to handle harm dealt and taken by Chaplain:
a) Chaplain does harm as established to one of the NPCs, and takes harm normally from each of Dremmer, Balls and Roark.
b) Chaplain does harm as established, but only takes harm from one of them. Sure, in fiction that could still mean taking a bullet from Roark and a nice stab from Balls, but the harm is abstracted as if only one of them inflicted his harm.
c) Same as b), but Chaplain takes +1harm, because hey, there's three of them, bullets are raining the fuck down on him.
d) The bad guys are working together and count as a small gang, so Chaplain does -1harm, and takes +1harm, due to size difference. Gangs take harm at a different scale as well, so more than one NPCs could be killed or disabled with the same roll. This also brings up another of my questions: Is it possible to split the harm a PC inflicts among several individuals, or does it have to be dealt to one and one target only?
Now, I know it is the fiction who should dictate what happens exactly in every case, but I would like to know what would be the default go-to rule. I am especially concerned with the fact that, rules wise, sometimes fighting a gang as a whole is much less dangerous than fighting three or four separate individuals. I don't know, perhaps I'm not looking at the right angle here.
Besides that, I have some doubt as well regarding the sex moves. They read "If you and another character have sex, then X". My question is: do the sex moves apply EVERY time two characters have sex? I mean, if two of them are a couple, for example, it's fair to assume they are having sex regularly. Would the Angel raise Hx every time? Would the Brainer get to deep brain scan every time? I'd say for sex moves to apply, sex has to mean something, or change something, or otherwise be something out of the ordinary; if two characters are getting frisky with each other on a daily basis, then good for them, but no sex move is triggered "just because they had sex". But again, the rule as written suggest there are no exceptions and the moves are always triggered. And plus, some moves make more sense to me if triggered always (Brainer, Savvyhead), while others not so much (Angel, Skinner). So... I don't know.
What do you think?
P.S: Sorry for the long post!