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Monsterhearts / Re: Making a skin for a Strange Visitor...
« on: December 30, 2012, 08:21:52 PM »
Here's an incomplete draft. I tried modeling it a bit on the Witch.
Powers aren't currently String-fueled, but maybe they should be.
Powers
Pick two powers that you have:
Powers always work (within reason). The moves determine the consequences of that.
Moves
You get these two moves:
* When you use your powers overtly...
Roll with volatile.
On a 6-, pick one:
* When you use your powers covertly...
Roll with cold.
On a 6-, pick one:
Choose one more:
* Solitude
You have a secret place you can go to, often in a remote or inhospitable location. This place represents a connection to your alien home. You get +1 when Gazing Into The Abyss when in this sanctuary.
* Urban Legend
A local superstition, maybe about you, maybe not, encourages people to attribute supernatural events to something other than you personally.
* Recent Immigrant
You’re unaccustomed to the local culture, which makes you stand out. However, you’re observant in ways others aren’t. You always carry the Suspicious condition, but when you take a String on another character, you can ask their player a question about the character.
Darkest Self
You’re taken over by the cold, rational philosophies of your alien culture. You act pragmatically and selfishly, the kind of poorly understood Nietzsche/Rand “superman” douchey college students aspire to be.
Turn back when someone needs your help... but doesn’t need your powers.
Sex Move
Your senses become attuned to your partner. The next time they’re in danger, you know. If you fail to take action, they get a String on you.
Stats
Hot -1, Cold 1, Volatile 1, Dark -1
Powers aren't currently String-fueled, but maybe they should be.
Powers
Pick two powers that you have:
- Enhanced senses
- Great strength
- Incredible speed
- Heat vision
- Invulnerability
- Healing
- Flight
- Communicating with animals
- Telepathy
Powers always work (within reason). The moves determine the consequences of that.
Moves
You get these two moves:
* When you use your powers overtly...
Roll with volatile.
On a 6-, pick one:
- Somebody gets hurt. This person gets a String on you.
- There’s serious collateral damage.
- No one’s harmed.
- There’s no collateral damage.
- No one develops an obsession with you.
- You gain a String on someone you helped.
* When you use your powers covertly...
Roll with cold.
On a 6-, pick one:
- You’re noticed by one person; they get a String on you.
- You’re noticed by multiple people. They don’t get Strings, but rumors spread and you get the Suspicious condition.
- There’s no evidence of what you did.
- You gain an advantage: +1 to a related move.
- Your meddling has unintended positive consequences.
Choose one more:
* Solitude
You have a secret place you can go to, often in a remote or inhospitable location. This place represents a connection to your alien home. You get +1 when Gazing Into The Abyss when in this sanctuary.
* Urban Legend
A local superstition, maybe about you, maybe not, encourages people to attribute supernatural events to something other than you personally.
* Recent Immigrant
You’re unaccustomed to the local culture, which makes you stand out. However, you’re observant in ways others aren’t. You always carry the Suspicious condition, but when you take a String on another character, you can ask their player a question about the character.
Darkest Self
You’re taken over by the cold, rational philosophies of your alien culture. You act pragmatically and selfishly, the kind of poorly understood Nietzsche/Rand “superman” douchey college students aspire to be.
Turn back when someone needs your help... but doesn’t need your powers.
Sex Move
Your senses become attuned to your partner. The next time they’re in danger, you know. If you fail to take action, they get a String on you.
Stats
Hot -1, Cold 1, Volatile 1, Dark -1