Yay!
Version 0.83 is up!
Record number of mechanical changes in this one, stuff I'm really happy about. I feel very confident with this version, and I hope you guys like the changes.
0.83 Changelist:- Changed Debt/Favor system
- Changed Standing (reputation) system
- Changed Acquisition standard move
- Added Barter standard move
- Added Wild Jump standard move
- Changed Assessment standard move
- Removed Codex Entries
- Added Data Points
- Updated templating of Face Adversity standard move
- Updated templating of Get Involved standard move
- Rewrote Launch Assault and Open Fire to be clearer
- Quick start rules
- Removed separate 'Gadgets'
- Changed Gear system
- Folded Gadgets into 'Career Kits' for Gear
- Changed Crew system
- Skill changes:
- - Academic: Learning
- - Clandestine: Interrogation
- - Commercial: Trade, Procurement, Broker, Bribe
- - Explorer: Survivalist
- - Industrial: Dismantle
- - Personality: Fame, Contacts, Performance, Subversion
- - Scoundrel: Criminal, Schemer, False Identity
- - Starfarer: Traveller, Cosmopolitan, Calibrations
- - Technocrat: Upload (removed), Technophile (added), Data Manipulation, Coding, Hacking
- - Cast time of Wild Jump reduced to 5 seconds, but cooldown increased to 60 seconds. Mana cost remains the same.
If anyone's interested in the reasoning behind any of the changes, or has any questions about them (or spots any parts of the rules I missed with my updates (like Industrial: Tinker)) please feel free to post!
Coming up for 0.84:- Revamping/rewriting ship gameplay rules (finally!)
- Premade characters
- Quick Start scenarios
- GM Moves