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Dungeon World / Re: The Druid and the "Shapeshifter" starting move
« on: January 04, 2013, 02:33:04 AM »
Sage does indeed lend sage advice ;)
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Don't you love that kind of thing? Armor is good, sure but nothing like knowing it will slow you down or outright give your location. :)
There are a lot of options, depending on the circumstance. The posts here cover a lot of them, but I wanna add that sometimes it won't trigger a move at all. It's totally legit to be like "The duke's guards are really sharp and the Fighter is wearing plate mail and carrying three weapons. There's no way he'll make it past."
Remember that Tell the Consequences and Ask is in your arsenal, and so is Separate Them. Those moves work together here. I think it's cool to say "Thief, you know the Fighter doesn't stand a chance of being unheard. You could follow him a mile away. He'll get you caught in a heartbeat and you'll be right back in the duke's prison by nightfall. What are you gonna do about that?"
One could extract a cool front out of this, but it won't be tolkienesque. Tolkien is full of deus ex machina and arbitrary coincidences. Something totally incompatable with dungeon world.This; the amount of deus ex machina in The Hobbit makes it a poor adventure for roleplaying purposes, without major reworking (read: removal of the dependency of deus ex machina).