Played our first session of DW last week, great fun!
We have a question about how to handle weapon reach. One of our players is using a halberd, which has a range of "reach". Let's say he's fighting a monster with a range of "close". Fictionally, he has just closed into range with the halberd. How should we be handling combat at this point?
- Does he just do damage, and the monster can't ever close into close range? (barring something else happening fictionally, like getting surrounded)
- Do we use hack and slash, but on a 9- the monster's move is "move into sword range"?
- Something else?
Also unsure what is supposed to happen when a monster is "too close" for the range. Defy danger to withdraw? Seems like combat will just turn into a series of "I move back", "he moves forward" steps.
Same things appear to apply to close range vs. hand range as well.