1
Dungeon World / Re: My Magic Items 1.0
« on: May 02, 2013, 04:40:50 AM »
I generally find them a little boring; with the exception of e soulchain and the heartripper, they are basically an +1 item. I'm confident you have checked the magic items chapter and read the first paragraph: magic item are much more than a +1 (or b damage, or +x).
The soulchain is, imho, far too powerful and a little confusing in application: do you get an additional move (to be triggeres appropriately) or it works for any hack and slash move (using cha instead of str)?
Why providing a detailed 6- move? I expect to GM to do the most appropriate hard move on a failure; detailing it you are basically cutting the GM role.
Heartripper: i do not see the need of having a +1damage against helpless victims; you should be able to do wathever you like with them.
I like the third power and to some degree the first one. I do not like at all the second one; i would prefer a "when you deal the killing blow with this blade you have +1 (or 1d4 damage ) forward. Giving the bonus for one whole month seems a little excessive (and oblige you to keep track of days.
The soulchain is, imho, far too powerful and a little confusing in application: do you get an additional move (to be triggeres appropriately) or it works for any hack and slash move (using cha instead of str)?
Why providing a detailed 6- move? I expect to GM to do the most appropriate hard move on a failure; detailing it you are basically cutting the GM role.
Heartripper: i do not see the need of having a +1damage against helpless victims; you should be able to do wathever you like with them.
I like the third power and to some degree the first one. I do not like at all the second one; i would prefer a "when you deal the killing blow with this blade you have +1 (or 1d4 damage ) forward. Giving the bonus for one whole month seems a little excessive (and oblige you to keep track of days.