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brainstorming & development / Re: Intrigue World!
« on: October 08, 2014, 12:47:30 PM »
From the text it looks like an Agenda is hidden from the other players. It's difficult for players to interact with things they don't know about. If the secrecy is not the problem, then presenting a large sample of agendas people can choose from (and that you've designed to cross paths) might help focus things so they aren't all going in different directions. Or you and the group establish a couple of big moving pieces first and then have players form some of their agendas around those pieces.
I know this will come off sounding nit-picky (especially since most players won't be reading the text), but if nobody is getting agendas a good place to start fixing it is the text. You might need to clarify the text to help clarify for you how agendas work in your game. The text describes a lot of what the designer wants agendas to do, but needs more about how to accomplish the task and how they work during play.
CAST A DEADLY SPELL: While I can read the move and figure out what it does, the way it is written feels too cumbersome to be fun during play. Definitely clean up the language to make it more direct. If the language is direct, you won't need as many clarifying sentences that dance around what the move is supposed to do.
I know this will come off sounding nit-picky (especially since most players won't be reading the text), but if nobody is getting agendas a good place to start fixing it is the text. You might need to clarify the text to help clarify for you how agendas work in your game. The text describes a lot of what the designer wants agendas to do, but needs more about how to accomplish the task and how they work during play.
CAST A DEADLY SPELL: While I can read the move and figure out what it does, the way it is written feels too cumbersome to be fun during play. Definitely clean up the language to make it more direct. If the language is direct, you won't need as many clarifying sentences that dance around what the move is supposed to do.