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Messages - CliffR

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Monsterhearts / Re: MH in different settings?
« on: November 20, 2014, 01:14:45 PM »
Another movie I've thought of basing a MH game on is Red Dawn. The characters' town is occupied by an invading foreign army and they (being powerful monsters) are the only ones to evade capture and hide out in the wilderness. Whether they try to just survive, make it farther away, or take back their home, the invaders will be looking for them - and may even have monsters of their own to even up the odds.

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Monsterhearts / Re: MH in different settings?
« on: August 19, 2014, 12:39:14 PM »
I've been thinking of running a campaign set in the late 60's/early 70's, adding the problems of that era to the usual monster and teen problems. How does the Mortal react when her Infernal boyfriend is drafted to Viet Nam? For that matter how does the Infernal react? Can the flower child turned Chosen reconcile her pacifist beliefs with her mission to battle the forces of darkness? What happens to the Werewolf when a NASA PR trip brings an actual piece of the moon to town? And at the height of the red scare, isn't it suspicious that the Hollow has Russian letters tattooed inside his eyelids?

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Monsterhearts / Re: New Skin - The Angelic
« on: March 01, 2013, 11:36:23 PM »
Thanks for the advice. Reworking the moves now. And I'm glad you liked the "background" sections. My strength in gaming has always been more on the story side than the rules side.

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Monsterhearts / Re: New Skin - The Angelic
« on: February 12, 2013, 12:16:15 AM »
Hmm... Didn't see the "reverent" skin down below until after I posted this.

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Monsterhearts / New Skin - The Angelic
« on: February 11, 2013, 11:56:06 PM »
Here's a skin I've been kicking around since I was introduced to Monsterhearts at this past year's GenCon. I think I've finally gotten it to the stage of putting it up here and seeing what advice I can get from others.

I tried to avoid the temptation to make this skin simply a "good" version of the Infernal and went with something I think is a little more interesting. In high school terms, the Angelic is the holier-than-thou kid who looks down their nose at everyone, blind to their own faults. The douchebag angels of "Supernatural" also provided inspiration. Anyway, I think at this point I'm just stalling from actually posting, so here goes:

The Angelic

    There is darkness in this world. I mean real, true, honest-to-badness evil. The kind that most people can’t even imagine. But there’s also you. You may not like it, but there is something truly holy inside of you. You have been given the power to shine a light where there is darkness.

     But your power comes with a price: It’s your duty to put yourself in harm’s way so that others won’t have to. Should you choose to follow this obligation, life will undoubtedly become more difficult. But who knows what may happen if your turn your back on your destiny?


Name
Esther, David, Faith, Grace, Michael, Mohammad, Sterling, Sarah
A religious name, a brave name, a nurturing name, a name implying benevolence.

Look
Serene, otherworldly, protective, radiant, lordly
Watchful eyes, soothing eyes, bright eyes, distant eyes, worried eyes

Origin
Miracle-baby, Jesus freak, resurrected, nephilim, anointed, holy warrior

Stats
Hot +1, Cold -1, Volatile -1, Dark +1

Angelic Moves

Choose Two

Set an Example

     -When you successfully steer someone away from a given course of action, carry 1 forward to use toward your preferred course.

Holy Light
     -A radiant light fills you and can be projected out to burn the wicked. Roll with dark. On a 10 and up, you inflict one harm to the target and gain a string on them. On a 7-9, choose to either inflict the harm or take the string.

Glare of Judgment
     -When you shut someone down, roll with dark.

Sanctuary
     -You have an area of holy ground that strengthens and sustains you. Add one to all rolls when using Angelic moves there.

Higher Power
     -You answer to a more powerful being (decide the exact nature of your superior). When you gaze into the abyss add the following option to the 7 - 9 list: “Your superior gives you a mission. If you perform the task well and promptly, mark experience. If you fail, gain the condition Disappointment.”

To Err is Human
     -When you first witness someone doing something you don’t approve of, take a string on them.

To Forgive Divine
     -You may spend strings you have on another character to remove strings they have on you, 1-for-1.

Your Backstory

Someone knows about your true nature and wants to use it for their own ends. They gain a string on you.

Someone believes you can save them. Gain a string on them.

Advancement
You attract a Congregation of Believers.

Sex Move
When you have sex, if it was motivated by positive feelings (like love or at least fondness), heal all of your partner’s wounds and cure all of their conditions. If the sex was motivated by negative feelings (such as jealousy or anger) your darkest self is triggered.

Darkest Self
It’s no use. The world is too diseased, too impure. Your efforts until now have been a drop in the bucket, a finger in the dam. You’ll never push back the evil around you unless you are willing to resort to drastic measures. From now on, the kid gloves come off. From now on all evil – no matter how “minor” it may be – must burn! You escape your darkest self when you go too far and harm an innocent.

So what do folks think. I worry that some of the moves might be overpowered (Holy Light and To Forgive Divine in particular).

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Monsterhearts / Re: Infernal Darkest Self
« on: September 19, 2012, 04:45:04 PM »
That's how I originally understood it, but I didn't really get it. In every other case, the Skin changes into some darker colder nastier version of their particular idiom. What's the change for the Infernal?

In regular Infernal mode, you make bargains with the dark power and he gains strings on you which he spends to have you do things. Then when you get to five, you keep making bargains and he keeps gaining strings and spending them to have you do stuff?

Basically the difference, as I understand it, is the inversion of the Infernal's normal motif. In "normal mode" the Infernal gets favors from the dark power in exchange for strings. When Darkest Self hits, the power is calling in the debts the Infernal has built up. The things the power asks of the Infernal during this time should be things that the Infernal probably wouldn't do willingly, which is where the dark part comes in. The Infernal isn't the "nicest" character at any time, but in Darkest Self they are the junkie at risk of losing their supply and should behave in roughly the same way. It's also probably acceptable to have the dark power, rather than offering rewards for completing its requests, to threaten punishment if its demands are not met.

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Monsterhearts / Re: Illustrations of basic moves in the media
« on: September 19, 2012, 02:01:51 PM »
Gaze Into the Abyss seems to be the hardest one to find examples of, but there are a few. Perhaps appropriately, the ones I'm thinking of come from Twilight. The various mental powers of some of the vampires (Edwards mind-reading, Alice's visions of the future) are as good an example as I can find. The different powers even illustrate how Gazing is different for each character.

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