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brainstorming & development / The Florida Game
« on: March 01, 2013, 08:51:32 PM »
I'm in a sufficiently early stage of this hack that I haven't even picked names for my stats, but here's The Florida Game.
Why the Florida Game ?
Florida in 1960 had an amazing number of things going on. A presidential election is underway, Cuba is heating up, the Comintern is recruiting, Soviet military intelligence is spying, Batista's people want their island back, a huge hurricane is on its way. And that leaves out small town political corruption, organized and disorganized crime, broken hearts, business deals gone badly wrong, and every other complication.
The actual thrust of this playset is to do a contemporary Apoc Engine game. I'm drawing on the Trais McGee novels and other tarnished white knights like Jim Rockford, Thomas Magnum and the rest of that rare breed.
I chose 1960
This hack has one main conceit: one player, one GM. Very few RPGs work well with only one PC. This one will be balanced for that from the start.
What's it gonna be ?
Step one is to make an actually playable AW hack out of this. Step two is to make a standalone game using the rule book from my secret project hack. Step three is finishing the campaign stuff for two styles (free form, and pick a staring date and go through the almanac).
Then what ?
I'm publishing this !
Why should anyone care, err What does this hack give back ?
Protagonists in this sort of story are have where they live and what they drive as prominent characteristics. McGee combined both in a houseboat, Magnum PI isn't the same story without the mansion and the Ferrari, that short-lived show about the guy in the South Pacific with a surplus PBY Catalina had the plane... And so on. So character creation will involve spending some choices on housing and mode of transport. I fully intend these to be an easy steal for other games. Then there's whatever in your background that you d t like to talk about but gave you the experience and self confidence to be e protagonist of your own story. By setting the game in 1960, veterans of WW2 or Korea are in their mid 30s and at their prime.
Where is it, where is it !!!
https://docs.google.com/document/d/1MzbNRxktphEUNVjjfbfDijbLlz_e-ga1dC0EJ331cVQ/mobilebasic
Enjoy !
Why the Florida Game ?
Florida in 1960 had an amazing number of things going on. A presidential election is underway, Cuba is heating up, the Comintern is recruiting, Soviet military intelligence is spying, Batista's people want their island back, a huge hurricane is on its way. And that leaves out small town political corruption, organized and disorganized crime, broken hearts, business deals gone badly wrong, and every other complication.
The actual thrust of this playset is to do a contemporary Apoc Engine game. I'm drawing on the Trais McGee novels and other tarnished white knights like Jim Rockford, Thomas Magnum and the rest of that rare breed.
I chose 1960
This hack has one main conceit: one player, one GM. Very few RPGs work well with only one PC. This one will be balanced for that from the start.
What's it gonna be ?
Step one is to make an actually playable AW hack out of this. Step two is to make a standalone game using the rule book from my secret project hack. Step three is finishing the campaign stuff for two styles (free form, and pick a staring date and go through the almanac).
Then what ?
I'm publishing this !
Why should anyone care, err What does this hack give back ?
Protagonists in this sort of story are have where they live and what they drive as prominent characteristics. McGee combined both in a houseboat, Magnum PI isn't the same story without the mansion and the Ferrari, that short-lived show about the guy in the South Pacific with a surplus PBY Catalina had the plane... And so on. So character creation will involve spending some choices on housing and mode of transport. I fully intend these to be an easy steal for other games. Then there's whatever in your background that you d t like to talk about but gave you the experience and self confidence to be e protagonist of your own story. By setting the game in 1960, veterans of WW2 or Korea are in their mid 30s and at their prime.
Where is it, where is it !!!
https://docs.google.com/document/d/1MzbNRxktphEUNVjjfbfDijbLlz_e-ga1dC0EJ331cVQ/mobilebasic
Enjoy !