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« on: March 19, 2014, 06:44:15 PM »
Hey Y'all!
Been having a great time running DW for my group. Couple of questions, sort of general advice stuff.
First off, about Hirelings. Found some really useful info about how to handle them, treating them like a resource, etc. My question is about their skills. So my PCs hired a Priestess, having no dedicated healer in the group. They found her in a town, and I gave her stats of 1 loyalty, 2 ministry, and 2 first aid. The party is mostly level 2, so it seemed more or less appropriate. Her cost was good accomplished, which is proving to create a fun dynamic since they average to chaotic neutral.
So my question is, how have folks handled the "leveling" of the skills? I sort of imagine that, since she used first aid a few times this past session, and the party ended the session by setting camp and most of them leveled, that it's probably fair to up her first aid to 3. Her loyalty was tested because the Barbarian killed a goblin that was begging for mercy, but our Wizard parleyed with her and wound up offering a fairly valuable piece of treasure to her church, so I think I leave loyalty be for now. Does that make sense? I'm interested to hear how people have handled the stats of hirelings.
My second question is about magic items. I have some neat ideas for a few to include in treasure pay-outs in my game, but I've been shy about including them. It seems like such a balancing act: I want them to recognize that it's something valuable and special, but I don't want to outright say it's magical. For some things, like a sword of flame or something like that, it seems more straightforward. It could have a certain sheen to it, and then i throw a goblin or something at them for them to test it out and Whoah! Fire! But some of the items I have planned are sort of more mundane, like a grody old coin. How do I show them it's special from any other coin without outright saying it?
Anyway, thanks for any advice or examples from your own games!