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Messages - cyphoderus

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This is something I wrote some time ago. It's not exactly a hack, I think, because all the changes are superficial; it's more like an extensive reskin of the weapons system.

The inspiration came years ago when I read the first (second?) edition of GURPS Martial Arts. There's a session toward the end where they give suggestions for campaign settings that justify dedicated martial arts rules. One of them was a post-apocalyptic setting. It's ideal: guns and weapons aren't readily available, and society is reduced to its primitive forms where violence is currency.

Here is the PDF.
http://www.mediafire.com/download/xxb3a3wtoxd65et/Fists_of_Asphalt_v1.pdf

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Dungeon World / Re: prerelease comments / observations
« on: August 17, 2012, 02:34:56 PM »
The Bard has the option of starting with a Dueling Rapier (close, precise, 2 weight). In the gear chapter, the Dueling Rapier has 1 piercing also, while the normal Rapier has no piercing and 1 weight. How much of a deal this is depends on the Load rules being used.

Also, the Paladin has a couple of advanced moves that give bonus to the Order Hirelings move, which isn't described anywhere in the book (only alluded to).

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