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« on: August 12, 2012, 06:30:28 PM »
I was convinced to join the kickstarter by the promotional efforts of The Bear Swarm and John Wick. This prerelease is my first look at the rules. I am loving it so far, though I am still only about halfway through.
I have noticed some unclear things and some errors, so I'll chime in...
P.65, first line, "...he knows he lives on borrowed him."
P.66, "It effects what moves you can make" where "affects" would be more appropriate. Ditto on p. 139 "effected as usual". p.144 "effects the illusory image", and "capable of sleeping are effected."
Some of the multiclass moves are unclear, particularly in the Druid's case ("Hunter's Brother" and "Stalker's Sister"). Is the Druid limited to the starting Ranger moves, or can the Druid select Advanced Ranger moves? If the latter, does the Druid select from the Advanced Ranger moves as if he were one level lower than his actual level?
More an observation than a criticism, but the Ranger move "God Amidst the Wastes" and the Paladin's "Divine Favor" are explicitly weaker the later in the game they are chosen. Contrast the description in the Fighter's "Multiclass Dabbler" move, when a Fighter picks wizardly or clerical spellcasting.
The Bard move "It Goes to Eleven" is hard to interpret. The 10+ effect seems like it could be tactically useful to use on either allies or enemies. However the written consequence for rolling a 7-9 "but then takes +1d4 damage ongoing as the music invigorates it" is extremely unclear. Who is being invigorated, and taking more damage because of this invigoration? If this means your enemies are taking more damage, why is rolling in the 7-9 range a more desirable outcome than rolling higher?
I know nitpicks make me sound like I'm pissing on a hot fudge sundae, but honestly: holy damn do I want to run or play in this game.