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Messages - Flanf

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Dungeon World / Harm-Moves from AW
« on: August 03, 2012, 04:35:50 AM »
Apocalyse World has a interesting Mechanic for Harm. When you get damage you roll the Harm-Move might give extra effects like knocking you down, more damage, disarming you, etc. This looks like a great mechanik to make Combat more dynamic and  a good way to include special Monster-Moves like grapple, poisoning, etc.

But I have never Played AW and therefore do not know if this is as good as it sound. Anyone here ever tried Harm-Moves, especially in Combination with DW?

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Dungeon World / Combat Example of DW Beta confuses me...
« on: August 03, 2012, 04:33:04 AM »
The Combat Example confused me quite a bit. While it describe an interesting Combat that shows many different aspects, it seems to work against the explainations of how the (GM-)moves should be used.

For example, why can the goblins attack and do damage even though there was no failure involved (Ranged Attack 10 -> a kill but the other does automatic damage or the charge against the wizard where no one roled), while the complete stealth-complete-miss had only a minor effect. Also it is written that Damage is a hard move and should be used sparingly, but in the example all the goblins go for damage.

Can anyone here clarify it for me?

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