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Messages - javierk

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The Sprawl / Re: Actual Play Reports
« on: June 26, 2013, 08:03:10 PM »
Hi! Been following your hack for some time, and i love it. That actual play report seemed like a lot of fun, i hope to have one of my own real soon.

On to my question: i read in the report that you tested the "new Matrix rules". Could you talk about them? What has changed?

Thanks

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brainstorming & development / Re: Undying - New Vampire the Masquerade Hack
« on: September 23, 2012, 12:22:48 PM »
I can tell you how much i've wanted something like this! Will read and comment soon...

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Dungeon World / Re: Dwarven fighters?
« on: July 03, 2012, 08:06:28 PM »
What about something like the second wind mechanic from 4e?

Unstoppable: Once per fight, recover d6 hp

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Dungeon World / Re: So... Dark Sun
« on: July 01, 2012, 06:35:22 PM »
Yeah... i still have some issues with the whole "tied to the fiction" thing with moves, i'm more used to more traditional systems...Anyway, i like yours very much... The idea was exactly that, give everyone a psionic move at 0 level, and give the psion more (3? 4?) and the ability to upgrade them.

And for me, i wouldnt be Dark Sun without psionics ;)

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Dungeon World / Re: So... Dark Sun
« on: July 01, 2012, 04:42:55 PM »
Yep i think weapon breakage and preserving/defiling are good to go... What do you think about psionics? I'd like to create some wild talent moves that everyone can take, and a psion class that gets more of them and can upgrade them. Something like, from the top of my head:

Precognition
You take a moment to see the future. Roll +Wis, on 10+ hold 3. You can spend 1 to reroll any roll. On 7-9 hold 1, that you can use for a reroll, but the GM can also show you a dangerous omen.

English's not my first language, btw, so apologies in advance


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Dungeon World / Re: So... Dark Sun
« on: July 01, 2012, 12:28:45 PM »
I see. I was thinking of "weapon breaks" as part of a hard move or golden opportunity on a 6-. Maybe like this:

6-: either the GM gets a golden opportunity or your weapon breaks.

I dont see why we cant have both. Your version also keeps a choice, and i like it

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Dungeon World / Re: So... Dark Sun
« on: July 01, 2012, 11:08:12 AM »
For weapon materials i was just thinking of adding a new choice for Hack & Slash 7-9: if your weapon isnt made of metal, it breaks.

Wouldn't that be something that happens on a miss? I could easily see a tag "non-metal" with the rule: "on a miss, your weapon breaks".

You're right, but i'd prefer the breaking of the weapon to be a choice (like DnD 4e does), than you know, missing AND breaking.

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Dungeon World / Re: So... Dark Sun
« on: July 01, 2012, 12:41:39 AM »
Great ideas all... i was thinking the same for bards, just giving them all the poison abilities from the thief. For weapon materials i was just thinking of adding a new choice for Hack & Slash 7-9: if your weapon isnt made of metal, it breaks.

I was thinking of giving 1 extra move (the wild talents) to every class, and make a list of them so everyone can choose... minor telekinesis, precognition etc...

Keep it up!

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Dungeon World / So... Dark Sun
« on: June 30, 2012, 08:55:59 PM »
Well, as the title says, i'm thinking about running Dark Sun with DW. Obviously there are a ton of things to do (Psionics, Races), but i think that it can work really well.

What do you think? Do you have any ideas? I have a few of my own, will post them when i have the time...

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