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Messages - Mtallen

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Dungeon World / Re: Please to make blank playbook in format I can use
« on: June 20, 2012, 12:16:09 AM »
Sage, sounds like you guys are on the right track.

Mtallen, I think you're point #3 is worthy of its own thread. You might want to start a new one and elaborate on what you're thinking in that regard.

Sure! I just want to get a bit further with my hair brained idea and test it on my group :)

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Dungeon World / Re: Please to make blank playbook in format I can use
« on: June 19, 2012, 11:05:22 PM »
If you're down with Django and python that's my preferred approach (I have hateful memories of PHP) but hey, I'm open to anything. I toyed around with it just a bit today and it seems very possible.

Just to be clear. Sage/Stras what are your goals? It sounds like there are multiple things going on and I just want to get my head around them and understand where I may be able to add any assistance. (my day job is helping run a relatively large video game studio, but in the olden days I used to do a ton of more technically oriented content work, so I am more than willing to get my hands very dirty)

1. It sounds like stras is interested in making an online character sheet that is user editable and allows for custom extensions (user definable moves for example)

2. Sage are you looking at publishing the whole text as HTML and then possibly outputting as pdf from there?

3. I am interested in different ways of displaying and presenting the book data. For instance I think my campaign would benefit from class packages/character sheets the encompassed both the characters and the rules similar to world of dungeons, but of course bigger.

Sage it also sounds like you would like to focus and solutions around Python and Django?

Sorry for being simple, I just want to make sure I understand where folks are and where the community may be able to focus and help.


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Dungeon World / Re: Please to make blank playbook in format I can use
« on: June 19, 2012, 01:44:36 PM »
I'm hoping that a template (and the fact that really they only need to write HTML) would work, but who knows!

The idea is that we'd have a template that looked like this:

<div id="Races">
Write you race options here. Use this as a template:

<h3>Elf</h3>
<p>You're all elfy and stuff</p></div>

That's still too complex for a lot of people, but WAY easier than asking them to already have InDesign.

I've messed with a Word template but just haven't been able to get it to work to anything close to the same standard. Then again, I'm not a Word guru.

I really like this intent. It would be pretty easy for a couple of slightly more technically oriented folks to put together a number of templates that people could hack if they wanted. Since the XML is mostly HTML writing css for it is actually easy then building an XSL file that mimics HTML. So I may take that route.

Also if you set up the XML with a fair amount of comments:
<!-- Add elfy data here -->

It should work fine for the neophyte. Word templates are pretty easy, but in general word is not nearly as robust as either inDesign or even Web/HTML. I would stick with what you have.

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Dungeon World / Re: Help me write a good front!
« on: June 19, 2012, 12:33:59 AM »

Impending doom: slaughter of the heretics (I don't know how to classify this impending doom!).


It could be something like:

First it was the heretics, next it will be you. Religious pogrom.

Trying to make it something the players would care about.

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Dungeon World / Re: Number Appearing brainstorm
« on: June 17, 2012, 10:35:59 PM »
Goblins, hobgoblins and bugbears used to be fey creatures, tricky, mischievous and sly, but there are also the fabled Goblin Markets where the wondrous and impossible can be found, for a price.

This is totally how I play Goblins. In fact today I let my 3.5 year old make a bunch of decisions for the Goblins in our campaign and it was perfect. No true malice, just a bunch of chaos and messing with her sister and mom. it worked out quite well.

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Dungeon World / Re: Please to make blank playbook in format I can use
« on: June 17, 2012, 02:57:56 AM »
(not that) adam— that's be awesome! Not sure when we'll get around to actually doing it, but if you could get us in touch with him (gm@dungeon-world.com) that'd be awesome!

Sage, is there a requirement for CSS? I have a quick xslt file I have been building that isn't finished yet, but is sort of functional. I was doing it for myself but if you guys want it I can work on cleaning it up. In my experience xslt is considerably more pliable, and you don't have to convert your XML to HTML, your browser does it for you! Or should.

Edit:
I just realized that the bard file actually points to an XSL style sheet already. (this is what I get for only using a single file for testing purposes). So it looks like there is some movement in that direction. Does anyone know why the dungeon-world-class.xsl file is not on github?

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