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Messages - ryanw

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Dungeon World / Re: Play by Post tips?
« on: June 27, 2012, 10:28:29 PM »
@mease19 Awesome! Thank you for sharing!

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Dungeon World / Re: Bonds and XP
« on: June 27, 2012, 10:26:33 PM »
I agree that it depends on the fiction! In the game I'm starting up, the bard's connection to another player is that he is currently writing a ballad about him. He has stated that the ballad would be most complete if the character died while trying to enact vengeance on a certain demon prince.

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Dungeon World / Play by Post tips?
« on: June 26, 2012, 09:59:41 PM »
Hi all! I'm about to start a play by post game and I'm wondering if anyone has had some experience in this with Dungeon World. This will be my first DW experience (busy friends who will only make time for this). What are some of the unique benefits and drawbacks of the medium that you've run into?

Any tips or suggestions are most welcome!

Thanks!

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Dungeon World / Re: So, The Druid
« on: June 15, 2012, 04:40:33 PM »
Please do! And thank you!

5
Awesome! Thank you for sharing!

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Dungeon World / Re: How about Load = Strenght Score?
« on: June 09, 2012, 12:50:44 PM »
Gotcha! Thank you for the clarification!

The text I quoted is from page 14 and is repeated again at the bottom of page 167 to 168. I wonder if they were considering doing what you suggested, using the base score, instead but just haven't updated the text yet.

That would be a major, major jump with the class base number plus the full strength stat though (the way I thought it was) compared to the +STR. Maybe it would be most balanced if it was only straight strength score as you suggest.

Now that I'm thinking about it: fictionally, a strong thief should be able to carry more than a weak fighter. Just saying.

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Dungeon World / Re: How about Load = Strenght Score?
« on: June 09, 2012, 12:15:46 PM »
I am not sure that I understand completely (either the rules or these posts--I'm new yet). Looking at the 2.3 rules, I see "Debilities give you a -1 to your modifier for one stat. They don't effect the base score (so being Weak won't effect your Load, just your Str modifier)." This makes me think that they intended the thief to have 5+ strength SCORE, rather than the modifier.

Adam - Are you suggesting just using the strength score without the +5?

What am I missing?

Thank you!

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