1
Dungeon World / Re: Players want a more Gameist Combat
« on: September 08, 2013, 06:05:36 PM »
DW is already set up for tactical play. Fictional positioning is everything that you need in order to do tactical play and the system is flexible and resilient enough to handle it. What it comes down to is getting into the minutiae of what the characters are doing. D&D is a simulationist game with tactical combat. Round after round of attacks vs AC are just summations of the various things that combatants do as they engage each other. Hack & Slash does sort of the same things, but you can get more in depth with DW than you can in D&D. Defy Danger is the ultimate tool in doing this. I run DW for some friends, one of whom I met through my dojo. When we're feeling it, we get into the more specific information of footwork, strikes, counters and balance (much to the boredom of everyone else who doesn't practice a martial art). It just takes interest and imagination to break down the exchanges into different things that can be represented. Blocks are usually represented by CON, Holds with STR, Feints with INT or WITS, but all within Defy Danger. But all of this is superseded by fictional positioning. My friend literally talked his way through disarming an opponent without ever making a roll because it followed from the fiction and he carried the superior positioning within it. It's all there, it just has to be used differently.
That being said, DW isn't specifically designed for the usual sort of Tactical combat. Games like FATE, Exalted and D&D do that style better (especially the latter). If we're ever really longing for a precise FF Tactics sort of game, I usually break out the premade grid maps and run a Hero Quest-inspired game using the tactical rules from D&D 4th Ed.
That being said, DW isn't specifically designed for the usual sort of Tactical combat. Games like FATE, Exalted and D&D do that style better (especially the latter). If we're ever really longing for a precise FF Tactics sort of game, I usually break out the premade grid maps and run a Hero Quest-inspired game using the tactical rules from D&D 4th Ed.