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Dungeon World / Re: New Class: The Battlemind
« on: July 14, 2012, 03:31:40 PM »
Ah, I see...so Focus becomes your ability mod. If you maintain your Focus you will have a high modifier, if you start to use (or lose) your Focus you will not be as effective. Very cool.
It's a bit different design approach to some of the begining classes. I noticed this when I first saw and played the Druid (which I love, btw).
I can see a BM with good con to Defend, or good dex to Volley with thrown items like chinese stars, or good int to Spout Lore that he learned in the monastery, or good cha to be sort of a diplomat with Parley. I wonder what sort of starting gear he has? Robes, a simple weapon of some kind, maybe bandages or poultices and herbs, maybe a bag of books or a Healing potion.
It's a bit different design approach to some of the begining classes. I noticed this when I first saw and played the Druid (which I love, btw).
I can see a BM with good con to Defend, or good dex to Volley with thrown items like chinese stars, or good int to Spout Lore that he learned in the monastery, or good cha to be sort of a diplomat with Parley. I wonder what sort of starting gear he has? Robes, a simple weapon of some kind, maybe bandages or poultices and herbs, maybe a bag of books or a Healing potion.