1
Dungeon World / Re: AP - first adventure in 'la marca del este'
« on: March 21, 2012, 05:58:18 AM »
mm ok.
Grim Portents:
* Cartaramûn get the power to control Magoon.
* An army of undead and goblins unites and Lays waste to all around the tower.
* Cartaramun invades the small town of Villa Grey.
* Villa Grey becomes the center of Cartaramûn's power, where launches raids on civilized lands nearby.
* An alliance of city-states are prepared to attack Cartaramun in his fortress at Villa Grey.
more dangers.
Danger: Cartaramûn .
Impulse: gain enough power to control Magoon.
Description: Male Human, priest of a dark and evil god.
Moves:
Order to the goblins.
cast spell to harm their enemies.
flee to fight another day.
cast a spell of healing in Sole.
Danger: Sole the Cartaramûn 's apprentice.
Impulse: gain enough power to eliminate Cartaramûn and become master.
Description: Male Human,.
Moves:
Order to the goblins.
cast spell to harm their enemies.
betray his master.
free the undead.
Grim Portents:
* Cartaramûn get the power to control Magoon.
* An army of undead and goblins unites and Lays waste to all around the tower.
* Cartaramun invades the small town of Villa Grey.
* Villa Grey becomes the center of Cartaramûn's power, where launches raids on civilized lands nearby.
* An alliance of city-states are prepared to attack Cartaramun in his fortress at Villa Grey.
more dangers.
Danger: Cartaramûn .
Impulse: gain enough power to control Magoon.
Description: Male Human, priest of a dark and evil god.
Moves:
Order to the goblins.
cast spell to harm their enemies.
flee to fight another day.
cast a spell of healing in Sole.
Danger: Sole the Cartaramûn 's apprentice.
Impulse: gain enough power to eliminate Cartaramûn and become master.
Description: Male Human,.
Moves:
Order to the goblins.
cast spell to harm their enemies.
betray his master.
free the undead.