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Messages - Matthulhu

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AW:Dark Age / Re: What's the AW:DA font?
« on: September 16, 2014, 12:26:32 AM »
Looks like Simeon AS.

2
AW:Dark Age / Re: Typos/spelling
« on: September 03, 2014, 08:49:20 PM »
Rights PDF

The Other World
"You have the right to call others to repentence" -> repentance

The Wider World
"You have the right to abandon your releationships" -> relationships
"You are descended from a local governer" -> governor
Under "You are descended from a general," war-captain is misspelled "war-captian"

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Sheets PDF

Stronghold, Improvement: "Lay up stores for a seige" -> siege

Household & Belongings
Household: typo depends on where you're writing. "Dependants" is the UK spelling of the word; standard US spelling is "dependents."
Personal Belongings (Accessories), again "woollen" is UK spelling, "woolen" is US spelling.
Arms & Armor, "legionaires" -> legionaries

Battle Moves
Harrassing Your Enemy: in addition to the extra "ng" already noted, "harrass" in general should be "harass"

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Instructions PDF

Peoples
Governor is misspelled "governer" twice in the opening paragraph.

Magics
Under the secret sanctum to God entry, "glipse" -> glimpse

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AW:Dark Age / Re: Name lists
« on: September 03, 2014, 05:53:43 PM »
If you're welcoming comments on the name lists, I wouldn't mind taking a crack at the Nordic list!

First some notes on anglicization: the Old Norse letters þ (thorn) and ð (eth) are both pronounced "th," the former as in "thin" and the latter "this." They are usually anglicized, respectively, "th" (as it is in Thor) and "d" (as it is in Odin and Gudrun), but sometimes you find the eth represented with "th" as well, or "dh." I'll stick with "d."

One more note: the final "-r" of a name, or the final letter of a name's ending double letter pair, e.g. "-nn," "-ll," and "-rr" is often dropped in anglicization. It generally represents the nominative case marker, and would change anyway depending on usage; for example, the name Hrafnkell is so written normally, but it's declined Hrafnkels when showing ownership: e.g. Hrafnkell's saga is in Old Norse written Hrafnkels saga, with one L.

I'm leaving the nominative "-r"s and double final letters in; you can keep them or drop them as you will. (Or expand the final "-r"s into "-ur"s, as is done in modern Icelandic, e.g. Olafur and Grimur.)

If you're interested in using names that were historically popular, it should be noted that many of the most common male names (and female, too) began with "Thor." Names like Thorsteinn, Thorkell, Thorbjorn, Thorgeirr, Thorgrimr, and Thorolfr were all very common for men, and Thorgerdr, Thordis, Thorunn, Thora, and Thorkatla for women.

Other major male names include Helgi, Ketill, Bjorn, Grimr, Einarr, Ormr, Oddr, and Ulfr; and for women, Helga, Gudrun, Valgerdr, Yngvildr, Vigdis, Jorunn, Groa, and Astridr.

Some comments about specific names on the list, pointing out foreignized and modernized forms...

Aile: This is a Sami (Scandinavian/Finnish native) version of the Old Norse name Helga.
Alwilda: Latinized version of Alfhildr (modern Danish form: Alvild).
Corri: Not sure where this one comes from. There are names Kori and Kari, but they are masculine.
Eria: Also not sure where this comes from. The Finnish name Erja?
Pora: I think this name is actually a mistaken anglicization of Þora (which should be written Thora).
Astride, Gerda, Hilde: the last vowels are all anglicized replacements for a nominative "-r" ending.

Alv: Modernized form of Old Norse Alfr.
Arvid: Modernized form of Arnvidr.
Borje: A modern variant of Birgir (which is already on the list).
Dustin: An English mangling of Thorsteinn.
Hraftan: Not sure where this comes from?
Keld: Modern form of ON Ketill (which was sometimes shortened to Kell in compound names like Thorkell).
Sorley: Mangled by both English and Gaelic from the original Sumarlidr or Sumarlidi.
Sten: Slightly more modern form of ON Steinn.
And, if you're including the nominative "-r" endings, names like Einar, Gautstaf, Geir, Halldor, Leif, Odd, Ulf, and Vidar should all have an (extra) "r" thrown on the end.

...But all of that is assuming you keep a specific Nordic list and don't, as lordpib suggests, distill it all down to broader language categories. And I hope this doesn't come off as too critical; I can definitely understand wanting to incorporate some of these names because of their foreign-filtered forms, if you want to emphasize the displacement of peoples and mixing of cultures. Echoes of famous saga heroes like Kormakr and Njall, who had Irish names transformed into Old Norse...

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Dungeon World / Re: Multiclass Dabbler
« on: October 22, 2012, 04:42:03 AM »
The intent here wasn't to multiclass you, exactly, thought it does let you take the moves that let you have the Cleric's ability to cast spells.  What it reflects is that you've "found god" in the wilderness, so to speak, and begun a journey of faith.  First step on a journey is level 1, right?  *grin*
Mm, but surely the first step in dabbling is also level 1, right? ;P If the intent wasn't to simply multiclass, but to represent the beginning of a more religious path, then I think a completely different and original move to represent divine power may have been called for, for the ranger and paladin.

I agree with Chamomile here. It's the only sort of advanced move that changes in usefulness depending on when it's obtained. From a mechanical standpoint, it strongly encourages a ranger who's interested in the move to take it immediately, and I feel that interferes with the "fiction first" elements of the game.

And whichever way you choose to go, I feel that Divine Favor and God Amidst the Wastes should work the same as Multiclass Dabbler when it comes to spells. That a fighter who picks up divine spellcasting will always be better at it than a ranger or paladin, unless those two take their moves at level 2, seems a weird quirk. And while it's easy to house rule, I personally feel that it's at least a minor issue with the system that's perhaps worth addressing.

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Dungeon World / Re: Fighting multiple opponents
« on: September 11, 2012, 08:01:44 AM »
But if the attack (i.e "move") chosen reasonably would damage, then it is automatic. Right?
dealing damage is a hard move. If you are doing a hard move on a 7-9, you better have a good reason! As it's being previously said, hack'n'slash is intentionally left open to interpretation: on a 7-9, sometimes the character deals his damage, and then the gm will describe the enemy's attack ending with "what do you do?" Sometimes it's appropriate that the character just suffers damage.

I'm not sure this is accurate. The text says that dealing damage is a hard move, true, but it also talks about dealing damage on a 7-9 Hack and Slash result. For instance, the very first example of play under the Hack and Slash description has the GM dealing damage to someone who suffers an enemy's "attack."

Also, in the section discussing the Hack and Slash move's development: in the previous version of the move, you explicitly took your enemy's damage on a 7-9 result. However, it wasn't changed to "the monster makes an attack" because dealing damage was seen as too severe, but rather because the developers wanted to give the monsters opportunities to use their moves (which can often result in damage as well, but don't have to), not "just" deal damage.

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