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Dungeon World / Re: Monsters - I am confused
« on: May 17, 2012, 03:51:31 PM »
This thread is great.
Azato: I share your confusion about Monster HP. It seems like a lot of the -- truly fantastic -- advice you're getting is in the vein of "make the fiction your priority, and don't let the numbers on the page limit you." And, that's great . . .
But, that may still leave you (and me) wondering what the point of the numbers are in the first place . . . If the fiction is the priority, why do we care how many HP the dragon has left? After all, the players don't actually see the monster HP number or the armor number, so if they have no idea how many HP the monster has left, why is it important for the GM to keep track? How does it affect the story?
I don't know if this is controversial, but personally, I don't think Monster HP is all that important in Dungeon World. When a fighter swings his magic sword and takes a chunk out of a dragon, you could just as well jot down a note that says "dragon is wounded" and let that note inform your GM moves -- for me, if I track monster HP at all, it's just a shorthand for doing exactly that.
There is Player HP and Monster HP, but even though the term "HP" is used for both, they are really very different things. Player HP more or less reflects a PC's liklihood of survival, so ultimately, it's another resource that a GM can take away or manipulate in order to put the players in a spot or present them with an ugly choice (Does Bothar enter the burning building KNOWING that he only has 2 HP left? Dun Dun Dun!). Monsters, by contrast, are not making tough choices -- they are there to be challenges for the players, so Monster HP serves a different purpose -- it is really just an easy reference so the GM doesn't forget that the monster got rocked.
I guess the idea is that if a player rolls a d10 and "does 8 points of damage," then that should mean something. And, there are probably lots and lots of people who would feel cheated if exactly 8 points of damage are not deducted from some fixed HP score. I don't see it that way. I just use damage numbers a guide -- 8 points would be enough to kill a fully armored dude in one hit -- so I react in the fiction accordingly. 16 points = whoa -- that fireball turns the attacking skeletons to black char and singes everyone's eyebrows. Conversely, if you want a dragon to withstand the fighter's best shot even though the book says the dragon only has 16 HP, go ahead, maybe your game's dragon has been working out more than the one from the book . . . :)
Anyway, that's how I think about Monster HP -- I hope this helped.
Azato: I share your confusion about Monster HP. It seems like a lot of the -- truly fantastic -- advice you're getting is in the vein of "make the fiction your priority, and don't let the numbers on the page limit you." And, that's great . . .
But, that may still leave you (and me) wondering what the point of the numbers are in the first place . . . If the fiction is the priority, why do we care how many HP the dragon has left? After all, the players don't actually see the monster HP number or the armor number, so if they have no idea how many HP the monster has left, why is it important for the GM to keep track? How does it affect the story?
I don't know if this is controversial, but personally, I don't think Monster HP is all that important in Dungeon World. When a fighter swings his magic sword and takes a chunk out of a dragon, you could just as well jot down a note that says "dragon is wounded" and let that note inform your GM moves -- for me, if I track monster HP at all, it's just a shorthand for doing exactly that.
There is Player HP and Monster HP, but even though the term "HP" is used for both, they are really very different things. Player HP more or less reflects a PC's liklihood of survival, so ultimately, it's another resource that a GM can take away or manipulate in order to put the players in a spot or present them with an ugly choice (Does Bothar enter the burning building KNOWING that he only has 2 HP left? Dun Dun Dun!). Monsters, by contrast, are not making tough choices -- they are there to be challenges for the players, so Monster HP serves a different purpose -- it is really just an easy reference so the GM doesn't forget that the monster got rocked.
I guess the idea is that if a player rolls a d10 and "does 8 points of damage," then that should mean something. And, there are probably lots and lots of people who would feel cheated if exactly 8 points of damage are not deducted from some fixed HP score. I don't see it that way. I just use damage numbers a guide -- 8 points would be enough to kill a fully armored dude in one hit -- so I react in the fiction accordingly. 16 points = whoa -- that fireball turns the attacking skeletons to black char and singes everyone's eyebrows. Conversely, if you want a dragon to withstand the fighter's best shot even though the book says the dragon only has 16 HP, go ahead, maybe your game's dragon has been working out more than the one from the book . . . :)
Anyway, that's how I think about Monster HP -- I hope this helped.