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Messages - Daenyth

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Apocalypse World / When/how does a Hocus's Fortunes increase
« on: March 10, 2012, 01:01:06 PM »
Does Fortunes increase for a Hocus? Is he stuck with the number he started the game with? If not, when does it go up?

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Apocalypse World / Re: [Custom Move] Telepathic communication.
« on: February 11, 2012, 03:47:07 PM »
Those are some good points! I actually did have the initial version done as you described by the player picking advantages - it's how I presented it last night. For some reason I thought it would be better this way - but yours looks great. I think I'll make that the "go-to" version for this group.

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Apocalypse World / [Custom Move] Telepathic communication.
« on: February 11, 2012, 03:13:22 PM »
Last night, my Hocus player wanted to set up telepathic communication via the Maelstrom - Cool, says I! Here's what I gave him:


When you psychically link your mind to others, roll+weird. On a hit, you establish telepathic communication with a group of up to 3 characters for a few hours. They have to be near you when you connect with them, but can move away after.
On a 10+, choose 1. On a 7-9, choose 3.

    • The connection is short-lived and/or unclear
    • You and the ones linked to you take 1-harm ap
    • You and the ones linked to you are exposed to the Maelstrom
    • You can only establish a link with a single person

    On a miss, well - the Maelstrom does what the Maelstrom wants.

    4
    Looks like I need to examine the rules for it again... Thanks.

    5
    I'm planning to change my players' highlights, and I'm wondering whether or not to change them before or after a PC's Hocus Followers roll. Right now he has Weird highlighted, so I want to make sure he gets the right amount of experience.

    Does it matter which way? If so, which way is better?

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