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Messages - tresi

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Dungeon World / Re: Starting HP in Dungeon World Beta 1.1
« on: February 26, 2012, 09:52:17 PM »
Ah, I missed out on that email as I was admitted into the Adventurers' Guild after the Beta 1.1 announcement.

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Dungeon World / Starting HP in Dungeon World Beta 1.1
« on: February 26, 2012, 04:00:07 PM »
I can't tell if this is an explicit rules change between Basic and Beta or just inconsistent text, but do you add Constitution score or Constitution modifier to base class HP for starting HP?

Quote from: Page 21 of Beta 1.1
7. Set Starting HP
Your starting HP is equal to your class's base HP+Constitution score.

This is right under a table that distinguishes stat scores and modifiers.

However, all of the class chapters say +CON HP, e.g., Bard
Quote from: Page 31 of Beta 1.1
Your base HP is 5. You start with 5+CON HP.

The Bard 1.1 playbook spells out the stat, meaning the score,
Quote from: Beta 1.1 Bard playbook
Your base HP is 5. You start with 5+Constitution HP.
but the other playbooks have the abbreviation, but not in small caps. Does this mean the score or the modifier?
Quote from: Beta 1.1 Cleric playbook
Your base HP is 6. You start with 6+Con HP.

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