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Monster of the Week / Re: Typo eradication
« on: June 22, 2014, 11:25:09 PM »
It makes sense. I just misunderstood. Maybe it does need more explanation but I may have just missed it.
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i hope this happens
Paul, I really like this idea.
When we talked in the weekend, I asked you whether you would bake a starting situation into this hack, and you mentioned that you might set in the middle of a war between two kingdoms or imperial families. Is that still the plan?
The creation of 'Situation' is definitely one thing I'm still not clear on when it comes to AW hacks. With Monsterhearts, it seems to come from the backstory between characters and the origins of their monstrous sides. With Monster of the Week and Dungeon World, it's inherent in their premises ('kill monsters'; 'go into dungeons'). With AW, I think the situation comes from scarcity and the aggressive destablisation of status quos.
I'm looking forward to seeing your basic moves. One thing that might help you with that: what sorts of conflicts (both the obvious ones and the subtle) do you see happening in the movies that are inspiring you?
Roll +void
Duels always end in death. do not break out these rules unless you are willing to kill the other character or your own.
When faced in a formal duel the participants step out after compasing their death poems and writing a letter to their Daimyo
1) they announce their names and lineage
2) they would bow and show respect
3) they take form and their postures
4) death
Roll +Void
on a 10+ you choose to kill the other opponent or end the duel in their dishonour
on a 7-9 you choose one of the following and win the duel but not decisively
on a 6 or lower your character dies and choose 2 from the following
- a visible scar to show your shame
- Loss of hand or limb