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Dungeon World / Re: Beta 2 Questions / Feedback
« on: March 27, 2012, 12:39:24 AM »
Sage's examples make sense to me. In general I'm a little leery about how quickly people seem to jump to the "lies are Defy Danger with Charisma!" position. To my mind, Defy Danger ought to be about defying a specific fictional danger. "Not being believed" isn't always a danger. If the consequence is an NPC thinking "huh, there's some goofball here claiming to be someone he's not", that's not a danger. I can definitely imagine situations in which lying or fast-talking to extricate yourself from a sticky situation would be Defy Danger, but situations shouldn't magically become Defy Danger because your D&D-based intuitions say "there should be a role here." (But I guess I'm off in the wilderness on my dislike of the Defy Danger = catchall move idea, so I should stop harping on it).
Personally, I'm not too concerned about the lack of a lying move. Telling lies doesn't give you magical powers, and most people aren't sitting around waiting to pounce on liars, so "telling a lie" isn't always some critical juncture in the fiction that demands special attention. Lies are sometimes a means to an end, and I think Parley ought to be fine most of the time for proactive bluffing or trickery if people weren't importing expectations from other games. (Expanding Discern Realities to include some choices that were easier to apply to people-reading might be something to consider, though. If people know they have avenues of trickery that are guaranteed to work on someone they'd probably be less skittish about pursuing fiction that doesn't map to an explicit move).
Personally, I'm not too concerned about the lack of a lying move. Telling lies doesn't give you magical powers, and most people aren't sitting around waiting to pounce on liars, so "telling a lie" isn't always some critical juncture in the fiction that demands special attention. Lies are sometimes a means to an end, and I think Parley ought to be fine most of the time for proactive bluffing or trickery if people weren't importing expectations from other games. (Expanding Discern Realities to include some choices that were easier to apply to people-reading might be something to consider, though. If people know they have avenues of trickery that are guaranteed to work on someone they'd probably be less skittish about pursuing fiction that doesn't map to an explicit move).