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« on: February 02, 2012, 01:58:44 AM »
Concept: A living, infectious antenna for the psychic maelstrom, who has implanted psychokinetic weapons.
NAME:
Shadow, Spider, T, Key, Zero, Chivo, Carrie, Brainlord, Channel, Zobat, or Master.
Mindfang, Hunter, Receiver, Antennae, Fox, Ozma, Fire, Captor, or Witch.
HX: Everyone introduces their characters by name, look and outlook. Take your turn.
List the other character's names.
Go around again for Hx. On your turn:
*Tell everyone who has BROADCAST SIGNAL Hx+2. They know what drives you, as it drives them.
*Tell everyone else Hx-2. You're really freaky and unnatural, and it's hard to relate or understand you if you're not tuned in.
On the others' turns:
*Choose the character you think would benefit the most to having their mind opened. Whatever number that player tells you, ignore it; write Hx+2 next the character's name instead.
*Everyone who has BROADCAST SIGNAL are people you really get, you know? Whatever number they tell you, give it +1 and write it next to their character's name.
*Everyone else, you're not really in touch with. Whatever number they tell you, give it -1 and write it next to their character's name.
At the end, find the character with the highest Hx on your sheet. Ask that player which of your stats is most interesting, and highlight it. The MC will have you highlight a second stat too.
LOOKS:
Man, woman, ambiguous, transgressing.
Casual wear, utility wear, scrounged wear, fetish wear, or archaic wear.
Scarred face, weathered face, serene face, blasted face, or focused face.
Spooky eyes, spinning eyes, glowing eyes, crackling eyes, blank eyes, or dilated eyes.
Fat body, thin body, clentched body, strange body, levitating body, or possessed body.
STATS:
Choose one set:
*Cool-1 Hard=0 Hot+1 Sharp+1 Weird+3
*Cool-1 Hard-1 Hot=0 Sharp+2 Weird+3
*Cool-2 Hard+1 Hot+1 Sharp+1 Weird+3
*Cool=0 Hard-1 Hot+1 Sharp+1 Weird+3
MOVES:
You get all the basic moves except for open your brain, instead you get BROADCAST SIGNAL. Choose 2 other transmitter moves.
GEAR:
You get:
* 3 psychic powers.
* oddments worth 1 barter.
* fashion suitable to your look, including at your option a piece worth +1armor (you detail)
IMPROVEMENT
Whenever you roll a highlighted stat, and whenever you reset your Hx with someone, mark an experience circle. When you mark the 5th, improve and erase.
Each time you improve, choose one of the options. Check it off; you can't choose it again.
IMPROVEMENT
__get +1hard(max+2)
__get +1hot(max+2)
__get +1sharp(max+2)
__get a new psychic power
__get a new transmitter move
__get a new transmitter move
__get a gang(detail) and leadership
__get followers(detail) and fortunes
__get a move from another playbook
__get a move from another playbook
TRANSMITTER SPECIAL:
If you and another character have sex, you may use BROADCAST SIGNAL as if they were opening their brains; make a roll as normal.
Moves:
* BROADCAST SIGNAL: Your brain has been tuned open to the psychic maelstrom. You can no longer roll to open your brain to the psychic maelstrom; instead, if someone in your prescence opens their brain, you may see what they see, feel what they feel, and other experience the results their roll without rolling anything yourself. You must be present when they make the roll. Additionally, if you touch someone after they've opened their brain, you may attempt to tune them in. Roll +weird, and on a hit, you've propped open their third eye. On a 10+, they should now cross out open your brain and replace it with BROADCAST SIGNAL. On a 7-9, their moves stay the same, but their brain will stay open for the rest of the session; the MC should keep this in mind while describing situations.
o We all saw what you did: When you want to look through the eyes of another character with BROADCAST SIGNAL, roll +weird. On a 10+, you can look through their eyes and hear through their ears. On a 7-9, you can see what is happening in the psychic maelstrom around them, but not the real world. On a miss, they look/listen/tune in to you instead.
o Group mindlink: You can read a person on any character with BROADCAST SIGNAL at any time, regardless of distance or other circumstances.
o Psionic battlemage: When you seize by force with one of your psychic powers, roll +weird instead of +hard.
o Focus the transmission/Open the door: When their is at least one other character with BROADCAST SIGNAL present, you may use augury.
o Internal Reconfiguration: At the beginning of the session, roll+weird. On a 10+, hold 2. On a 7-9, hold 1. At any time, you can spend your hold to temporarily use a psychic power you don't have (i.e. for one task or one tick of a battle). On a miss, the MC will tell you how your brain is changed.
PSYCHIC POWERS:
During character creation, choose from among the following choices. Psychic powers count as gear, but they're implanted; they're a part of your body. Additional mutations can be gained via advanced or through the move Internal Reconfiguration.
First, choose an offensive power:
o gaze of burning rage (implanted 2-harm close area burning messy)
o call forth the psychic storm (implanted 1-harm close area ap messy)
o grasp of madness (implanted psi-harm hand loud)
o lightning leaps from the fingertips (implanted 3-harm close loud)
Then, choose a support power:
o lifting the telekinetic projectile (implanted +1harm reload close/far loud)
o crown of prostate submission (implanted s-harm close)
o forcefield breastplate (implanted 1-armor)
o legs astride the mindcrafted hellsteed (implanted Power+2 looks+2 0-armor weakness+1)
Finally, choose one more power from either list.