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Messages - warzen

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1
Apocalypse World / Re: 2nd Edition Kickstarter
« on: July 16, 2017, 05:45:35 AM »
What is the issue about the shipping in EU ?


2
Apocalypse World / Re: 2nd Edition Kickstarter
« on: May 12, 2017, 04:33:00 PM »
Great news !! Thx !

3
Apocalypse World / Re: 2nd Edition Kickstarter
« on: May 12, 2017, 02:55:08 PM »
One quick question: when are we supposed to receive the softcover in Europe ?

Thx.

4
The Regiment / Re: Colonial Marines: Gunner
« on: August 24, 2014, 09:31:30 AM »
Same here: no issue. It just felt right ! :)

5
The Regiment / Re: Colonial Marines: Gunner
« on: June 14, 2014, 02:36:05 AM »
Any new feedback on the gunner and modified trooper ?
I'll be running a game with them in about 10 days and would like to know if anybody else tried to use them.

You may find the two playbooks here:
https://dl.dropboxusercontent.com/u/26279526/TRCM_Gunner_Trooper2.pdf

(I take no credit for that, I just used the inDesign file provided by John and copy-paste schlaghund's work)

6
Apocalypse World / Re: Announcement: The End of Limited Edition Playbooks
« on: September 01, 2013, 10:22:30 AM »
LOL
I didn't even checked the second pdf...

Thx !! Time for me to go hide in a hole. ;)

7
Apocalypse World / Re: Announcement: The End of Limited Edition Playbooks
« on: September 01, 2013, 04:41:56 AM »
One quick question: what do you mean by " a full updated reference to the character moves and additional rules." ?

I just received the LE playbook file and I have only the 9 playbooks. Are the additional rules hidden within the playbooks ?

Thx.

8
The Regiment / Re: 2.1 meets 2.5 Feedback
« on: March 05, 2013, 03:14:48 AM »
You don't have to be sorry at all !! You don't have to meet any deadline on this. It's really nice to provide us this hack.

Thx again for sharing this with the community.

9
The Regiment / Re: 2.1 meets 2.5 Feedback
« on: March 04, 2013, 11:15:35 AM »
I'm working on a new thing this week. Hoping to have it ready by Friday.

John, do you know if you'll release a new version this week ?
I've a TR:CM game scheduled on saturday and it would help me to know if I need to focus on the 2.5 version or wait for an updated version.

Thanks !

10
The Regiment / Re: The Regiment: Colonial Marines
« on: February 28, 2013, 10:43:30 AM »
About the core directive:
I just realised it's part of the character sheet of the synthetic, below the profile section...

Now it totaly makes sense to let the player choose it.

Sorry for my silly 5) question...

11
The Regiment / Re: 2.1 meets 2.5 Feedback
« on: February 27, 2013, 06:35:07 PM »
I'm working on a new thing this week. Hoping to have it ready by Friday.

Great !! I just can't wait any longer ;)

12
The Regiment / Re: The Regiment: Colonial Marines
« on: February 26, 2013, 02:13:32 PM »
One minor thing you may also correct: replace the +1grit in the advancement of the synthetic.
May be a +1 overload box ?

13
The Regiment / Re: 2.1 meets 2.5 Feedback
« on: February 26, 2013, 11:24:02 AM »
John, any ETA for a new version, wether it's the regular Regiment or Colonial Marines ?

thx !

14
The Regiment / Re: The Regiment: Colonial Marines
« on: February 25, 2013, 05:08:01 AM »
Quick question:
I have a player who wants to play a synthetic with some medic capability (namely the "Medic!" move).

Issue: the +4 guts of the synthe will outshine the +2 or +3 the medic could have in guts.

Beside talking to the player and telling him it's not funny for the medic player, do you have any other solution ?
Choosing "I'm a doctor, dammit!" may be a good alternative.

15
The Regiment / Re: The Regiment: Colonial Marines
« on: February 24, 2013, 10:48:12 AM »
I would add a fifth question:

5) what directive would you give to the synthetic ?

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