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« on: March 01, 2012, 09:19:46 AM »
In the thread on PC HP we came to an analogy of HP representing the level of mistakes a character can make and still survive. I don't think this gels with the new rule establishing starting HP as Constitution score + base. This rule implies that HP (at least at the beginning) is more representative of how physically tough you are. I think it really should corrolate with class more, the Fighter should always have more starting HP than the Wizard, regardless of Constitution.
I'm also worried that any player with an ounce of min/maxing in them will always slot their 17 in Constitution now. I think this is a shame, because the prior starting HP system didn't lead to this stat imbalance.
To preserve the concept of what sage communicated about what HP represents, while still retaining the desire to give starting PCs a bump to increase their survivability, I propose the following:
Your starting HP is equal to twice your class' base, plus your CON (modifier).
Here are some quick comparisons of the systems.
Beta 1.1:
Wizard (8 CON), HP=12
Fighter (8 CON), HP=15
Wizard (17 CON), HP=21
Fighter (17 CON), HP=24
Proposed revision:
Wizard (8 CON), HP=7
Fighter (8 CON), HP=13
Wizard (17 CON), HP=10
Fighter (17 CON), HP=16
In the second scheme, the Fighter always has more HP than the Wizard, reflecting the nature of what HP should represent. It also restores CON to a more balanced stat among the others.
Thoughts?