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Messages - Zdan

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Dungeon World / Re: New to Dungeon World :)
« on: December 12, 2011, 05:54:15 PM »
Yes I think I will be DMing. Luckily for me one of my players is ready and willing to play a paladin and be the shining beacon of hope in a world full of occult goblins and evil scoundrels :)

Only things I am missing from a player stand-point is a half-orc race option (I think it would lead to some great stories and AMAZING Bonds) and a ranger. Seeing as I plan to play Dungeon World some time I would love to see a Ranger. There is one in Dungeon World Hack but it is usable with the Red Box?

As for combat that thread on story games cannot seem to load for some reason but I will try it later.

As for encounters I kind of get that. However when I compare the hp amount/s that the players have with what some monsters can dish out it seems like death would be pretty often in Dungeon World and it does not seem like game that encourages that.

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Dungeon World / Re: New to Dungeon World :)
« on: December 12, 2011, 02:26:59 PM »
Again - thanks for the myriad of answers!

Just got my pdf's and playbooks and I see the paladin is included - I am a happy camper as I LOVE paladins!

Okay - couple of more questions if you do not mind:

1. As I want to make combat exciting with tons of options how do I do that? For example the fighter cleaving oponents, tripping them or trying to disarm or even power attacking (attacking with less accuracy and more force)?

2. How lethal is Dungeon World ie. how many encounters are okay per session?

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Dungeon World / Re: New to Dungeon World :)
« on: December 11, 2011, 03:49:32 PM »
Thank you for your replies - they are immensly helpful. I am still waiting for my pdf's to arrive as I just paid today but after that it is game time.

I have two questions though:

1. As I read what was available online as far as Dungeon World goes my main inquiry is - how to make enemies powerful enough for the players? They do not follow the usual DnD paradigm of to-hit bonuses and such so I guess I have to rely on hp, damage and armor?

2. Is Dungeon World well suited to long-term (well up to 5th level now) campaign style play? Do the abilities of the characters increase in a big way when leveling?

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Dungeon World / New to Dungeon World :)
« on: December 11, 2011, 07:28:57 AM »
Hello fellow Adventurers! Greeting from Poland!

My name is Michael and I just wanted to chime in with my first post here. I heard about Dungeon World here and there (mainly on rpg.net and Dragonsfoot forums) and decided to take a look. I listened to the Dungeon World play podcasts and I was astounded. A game that focuses on the players?! A game where you (the GM) roll no dice at all? And you do not need feats to trip, cleave etc? This is amazing stuff.

After little deliberation and ending my 3.5 campaign. I decided to get into some Dungeon World action.

So, today I paid my 5 dollars (waiting for the pdf's now) and can't wait to GM me a game of Dungeon World. Can someone guide me to potential problems I might have either pre-game or in-game?

Of course after my game I will post the play report, because why not.

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