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Messages - Mauro

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Apocalypse World / Re: Making a new character
« on: January 28, 2012, 06:09:08 AM »
Not every one:

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As you play, you’ll leap forward with all kinds of named NPCs, right? Many of them won’t amount to anything, they’ll be just names, quick characterizations, simple motivations. That’s fine.
Whenever an NPC develops agency, though, list her as a threat

In my game some NPC isn't a threat (yet?), so I was also wondering if this makes any difference.

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Apocalypse World / Re: Making a new character
« on: January 28, 2012, 04:42:11 AM »
And if the character is a threat? In my game, one of angel's assistant is a threat (grotesque: pain addict); what if a player asks to upgrade him to PC? If it's possible, I just lose a threat?

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Apocalypse World / Making a new character
« on: January 26, 2012, 03:59:54 PM »
Hi all.

When I make another character as improvement, it has to be a brand new character, or can I also "upgrade" any NPC to PC?

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Apocalypse World / Healing and Hx
« on: December 21, 2011, 09:51:58 AM »
Hi all.

On an Italian forum a doubt arose; this is healing move:

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When you heal another player’s character’s harm, you get +1Hx with them (on your sheet) for every segment of harm you heal

And this is one of angel's:

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To use an angel kit to speed the recovery of someone at 3:00 or 6:00: don’t roll. They choose: spend 4 days (3:00) or 1 week (6:00) blissed out on chillstabs, immobile but happy, or do their time like everyone else

Angel's move doesn't directly heal harm, rather it speeds the healing (as opposed for example to healing touch), so the doubt is, does angel's move give Hx for healed harm?
On the Italian forum (this, by the way) someone said yes, and someone no; so here we are, looking for more thought (also frome Vincent, maybe?).

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Apocalypse World / Re: The sleeping Gunlugger and the shitty knife.
« on: November 27, 2011, 03:26:48 AM »
If this were any other game, wouldn't you just make an on-the-spot ruling?
I'd search the rules for an answer, then - if I found nothing - look for a temporary solution with the players; afther session ending, I'd search the Internet and/or ask to the author.

Edit: With "look for a temporary solution with the players" I meant I'd make up a solution, checking if the players are OK with that; I didn't mean infinite talking. But the part "searching the Internet and/or asking to the author" is the important one and is why I'm here.

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Apocalypse World / Re: The sleeping Gunlugger and the shitty knife.
« on: November 12, 2011, 03:49:29 PM »
Could be, but a grenade doesn't explode at once, so he could run away.
Now, just to be clear, I'm not saying Doule is dead no matter what and the rules allow this; I'm wondering if the harm rules are strict and inavoidable also in such extreme (because they are extreme) situations, in which one PC is helpless and the other could kill him on the spot.
If they can be avoided, cool: I've no problem with that.
If they must be applied, cool: I've to figure out how to put together "A grenade explodes in your mouth" with "You're still alive" (for example: can the MC says, "Actually, the grenade doesn't explode, but make a burst: you still take 4-harm, but you're not dead"?).
It's why I'm waiting for Vincent: to solve a doubt.

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Apocalypse World / Re: The sleeping Gunlugger and the shitty knife.
« on: November 12, 2011, 02:24:13 PM »
Do what? Chough when a round object of metal is forced inside his throat?
I didn't understand by "couching" you meant "coughing"; it doesn't change the meaning of what I (and Aetius) am saying: stab Doule in the eye, shot him point blank with a 3-harm gun, put a grenade beside his head... the point is: if that happens, it's deadly.

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If Chaplain goes aggro and misses his move, the MC can make a move as hard as he likes
Yeas, but that means that Chaplain has to miss; what if he didn't? The grenade is in Doule's mouth and it explodes.
And, as I said, Doule is unconscious, so no roll is required (again: page 165. Bran is helpless, Keeler doesn't roll). No roll, no miss, no hard move.

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Apocalypse World / Re: The sleeping Gunlugger and the shitty knife.
« on: November 12, 2011, 01:51:30 PM »
I think you (and everybody else) are missing a point here. The "attacking" PC's player cannot say "I blow your head off", because he can only narrate what his character does and thinks. The rest is up to the MC
Yeah, sure; indeed, if you read carefully my post you'll notice I never said the player says "I blow your head off". I simply said, I quote, "Chaplain [...] puts a grenade in his mouth". So, no: I'm not missing that.
Simply, I follow the logic I saw in the story: Doule is unconscious with a grenade in his mouth, the grenade explodes, Doule's head blows up. If I were MC, that is the logic I see in the scene.

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The player can only say "I activate the grenade". Then the MC says: "Ok, you're going aggro" and... lots of things can happen, including Fifi couching out the grenade and making it land directly under Rouge's crouch (a hard move from the MC)
Assuming by "Fifi" you mean "Doule" and by Rouge, "Chaplain", there is a problem (I quote, again): "Chaplain is standing beside Doule, who is unconscious".
How can Doule do what you says, if he's unconscious? Keep in mind also that if the opponent is unconscious there is no roll to do (page 165).
Yes, sure, cool: if he's awake what you says is fine. But you changed the scene, so it's quite obvious also the results changes...

Edit: Beside, why a hard move from the MC? Chaplain didn't miss any roll, nor gave the MC a good possibility; in addition, both Doule and Chaplain are PCs (I didn't said that, sorry, but I thought them as PCs).

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Apocalypse World / Re: The sleeping Gunlugger and the shitty knife.
« on: November 12, 2011, 01:08:54 PM »
Discussing about this on an Italian forum, I explained my doubt (that is Aetius') with an example: Chaplain is standing beside Doule, who is unconscious, and puts a grenade in his mouth. BOOM!

By the rule, this is 4-harm with the chance to take a disability to avoid any past-9:00 harm.
By the fiction... how can Doule survive? His whole head blew up.

If I look to the fiction, the second option (in Aetius' list) seems to me the only reasonable, if the player can't say how taking a disability can save his unconscious character from a granade exploding in his mouth; but obviously this ignore harm and clockdown.
Than I noticed this (page 178): "The players’ character sheets, like your front countdowns, are both prescriptive and descriptive. Prescriptive: changes to the character’s sheet mean changes to the character’s fictional circumstances and capabilities; that’s the game’s experience and improvement rules, following. Descriptive too: when the character’s fictional circumstances or capabilities change naturally, within the character’s fictional world, the player can and should change her character sheet to match".
So, I was wondering: "Your head blew up" can't be a change in the fictional circumstances, bringing to a change (to 12:00, if not dead outright) in the character sheet that doesn't follow harm rules? It seems to me the situation'd be quite descriptive of that change.

Edit: Doule and Chaplain are both PCs (a faceless and a gunlugger).

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