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Dungeon World / Re: Ask questions - Cues, tips and tools
« on: June 23, 2012, 11:41:38 AM »
@ countercheck
I think of a Spout Lore interaction something along the lines of (1) the player wants to know something and wants to check if the character does, (2) make the roll, (3) GM generates some interesting or useful information on a hit.
That third step might be something the GM hasn't ever thought about or doesn't understand how it's relevant now. So the GM then turns it back to the player or players asking them to fill in the details, adding or modifying it as necessary to make it fit the established details of the world as needed.
To that end, I think it's possible to do what you're suggesting. I'd just rather do it in the order above rather than the way you mention. The players get that narrative control and shape the information into something that makes the scene cooler or gives them an advantage just the same.
I think of a Spout Lore interaction something along the lines of (1) the player wants to know something and wants to check if the character does, (2) make the roll, (3) GM generates some interesting or useful information on a hit.
That third step might be something the GM hasn't ever thought about or doesn't understand how it's relevant now. So the GM then turns it back to the player or players asking them to fill in the details, adding or modifying it as necessary to make it fit the established details of the world as needed.
To that end, I think it's possible to do what you're suggesting. I'd just rather do it in the order above rather than the way you mention. The players get that narrative control and shape the information into something that makes the scene cooler or gives them an advantage just the same.