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Messages - kaph

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1
Dungeon World / Re: GM Cheat Sheets?
« on: July 30, 2012, 10:55:07 AM »

2
Dungeon World / Re: Mass Battle Move Sheet
« on: June 13, 2012, 09:33:21 PM »
Anybody test this yet?  If so let me know what you think.

My only thoughts so far on it is that it can be used for almost anything.  I was thinking of battles between two ships, a race of some sort, or really any conflict within reason.

And that the tracker should have more squares in it.

Thanks,

Ryan

3
Dungeon World / Re: Blank Front sheet?
« on: June 13, 2012, 09:31:34 PM »
Sweet, now I'm off to win the internet.

Wish me luck.

Ryan

4
Dungeon World / Re: Blank Front sheet?
« on: June 13, 2012, 08:16:53 PM »
Here is the GM sheet that I use.  I haven't edited it since version 2.1 so some of the page numbers might be off.

Dungeon World GM Sheet

If you have any comments please let me know.

Ryan

5
Dungeon World / Mass Battle Move Sheet
« on: May 24, 2012, 09:31:44 PM »
I put together a Mass Battle Move sheet and did one play test with my DW gaming group (my kids 9, 7 and 5 years old).  They seemed to enjoy it, and I would love to get some feed back to make it better.  I will add two files, the blank sheet and a filled out example sheet.

Please let me know what you think.

Thanks,

Ryan

Mass Combat Move Sheet 1.0 Example

Mass Combat Move Sheet 1.0

Edits: Link can now be viewed.

6
Dungeon World / Re: First Impressions and Request for first play help
« on: October 12, 2011, 10:19:35 PM »
http://rpggeek.com/thread/708916/because-we-want-to-save-the-world

the link to my session report on rpg geek

kaph

7
Dungeon World / Re: First Impressions and Request for first play help
« on: October 08, 2011, 04:38:30 PM »
Wow that went really well.  I guess I just don't give kids enough credit.  They role-played the snot out of that.  It was a complete success, looks like I now have two rpg groups.  The first play answered many questions, but more came up.

Do monsters have to role to attack and do damage?  I see that some of the monsters have damage 5 (sword).  I presume that they just always do 5 damage.  But if a PC roles a 7 and a monster attacks them, does the monster do the 5 damage or do they have to role to see if they do damage?

Thanks for the help and the great game.

I will put a full review and AP on the RPGGeek website.

Kaph

8
Dungeon World / Re: First Impressions and Request for first play help
« on: October 08, 2011, 10:19:48 AM »
Who is Tony, and where are his maps?

Also does a wizard have to role dice to cast a cantrip?

Thanks again

kaph

9
Dungeon World / Re: First Impressions and Request for first play help
« on: October 08, 2011, 12:25:44 AM »
Well, what I have planned is for them to also create the world that they want to adventure in.  I started a basic map, with their home village and some basic detail and will let them build the rest of the map by having them answer some questions during character creation.  I have posted a link to the scanned map I drew up below.

http://i863.photobucket.com/albums/ab193/kaph_82/Dungeon%20World/CampaignMap.jpg


I am planning on leading them to an easy custom adventure where they will smash some goblins/goblin leader/and a potential caged ogre who just might try to kill everybody he can including the goblins.  Not sure where it will lead from there.

I still need to get the questions written down on the adventure sheet, but the night is still young.

Thanks for the help.

kaph

10
Dungeon World / First Impressions and Request for first play help
« on: October 06, 2011, 10:08:10 PM »
Well, I'll start with my initial impressions of the Dungeon World Red Book Rules.  It is as close to what I have wanted in a rpg system as I think I can get.  I enjoy how it is rule light, and lets you do what you want to do, and find a rule to fit your action.

I am currently playing in a Pathfinder Kingmaker Campaign, and I get the feeling from that like I am basing all of my actions on my skills etc, and leaving the role-playing at home.  I think the Dungeon World would be a fantastic system to learn how to role-play and that it could only make your experience with other systems better.

With that being said, I am very new to playing rpgs, and have have only GM'd once years ago when D&D 3.0 came out.  So I would like to have a lot more examples in the Dungeon World's rule book to help out those of us who are new to role-playing.

Some things don't quite make since.  The thing that I am still a little confusing are how to create a fighters weapon and how a GM should play with the NPC's.  For example with the fighters weapon...as it seems to me now, I could create a spear that hits in hand range.  That just doesn't seem right.  And as far as the GM playing the NPC's...I think I will just have to work that one out.

I'm going to play it for the first time with my kids this weekend.  I want to get all of the bugs worked out of it before I pitch it to my regular group.  I would hate to sour a system to them because I don't know what I'm doing.  My kids, who are all fairly young, but I think will do fine with this system, are very excited about role-playing.  I am planning on having them create the world that they play in during the initial questioning of them and go smash some goblins from there. My 9 year old daughter is planning on playing a Wizard, my 7 year old son wants to be a fighter, and my 5 year old son wants to be a super sneaky thief.  I will take it easy on them and not play to many hard moves, but will throw lots of action their way.

So anyway, does anybody have any pointers to a first time Dungeon World GM?  Anything will be helpful.

Thanks in advance.

kaph

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