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Dungeon World / Re: Mass Battle Move Sheet
« on: June 13, 2012, 09:33:21 PM »
Anybody test this yet? If so let me know what you think.
My only thoughts so far on it is that it can be used for almost anything. I was thinking of battles between two ships, a race of some sort, or really any conflict within reason.
And that the tracker should have more squares in it.
Thanks,
Ryan
My only thoughts so far on it is that it can be used for almost anything. I was thinking of battles between two ships, a race of some sort, or really any conflict within reason.
And that the tracker should have more squares in it.
Thanks,
Ryan
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Dungeon World / Re: Blank Front sheet?
« on: June 13, 2012, 09:31:34 PM »
Sweet, now I'm off to win the internet.
Wish me luck.
Ryan
Wish me luck.
Ryan
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Dungeon World / Re: Blank Front sheet?
« on: June 13, 2012, 08:16:53 PM »
Here is the GM sheet that I use. I haven't edited it since version 2.1 so some of the page numbers might be off.
Dungeon World GM Sheet
If you have any comments please let me know.
Ryan
Dungeon World GM Sheet
If you have any comments please let me know.
Ryan
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Dungeon World / Mass Battle Move Sheet
« on: May 24, 2012, 09:31:44 PM »
I put together a Mass Battle Move sheet and did one play test with my DW gaming group (my kids 9, 7 and 5 years old). They seemed to enjoy it, and I would love to get some feed back to make it better. I will add two files, the blank sheet and a filled out example sheet.
Please let me know what you think.
Thanks,
Ryan
Mass Combat Move Sheet 1.0 Example
Mass Combat Move Sheet 1.0
Edits: Link can now be viewed.
Please let me know what you think.
Thanks,
Ryan
Mass Combat Move Sheet 1.0 Example
Mass Combat Move Sheet 1.0
Edits: Link can now be viewed.
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Dungeon World / Re: First Impressions and Request for first play help
« on: October 12, 2011, 10:19:35 PM »
http://rpggeek.com/thread/708916/because-we-want-to-save-the-world
the link to my session report on rpg geek
kaph
the link to my session report on rpg geek
kaph
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Dungeon World / Re: First Impressions and Request for first play help
« on: October 08, 2011, 04:38:30 PM »
Wow that went really well. I guess I just don't give kids enough credit. They role-played the snot out of that. It was a complete success, looks like I now have two rpg groups. The first play answered many questions, but more came up.
Do monsters have to role to attack and do damage? I see that some of the monsters have damage 5 (sword). I presume that they just always do 5 damage. But if a PC roles a 7 and a monster attacks them, does the monster do the 5 damage or do they have to role to see if they do damage?
Thanks for the help and the great game.
I will put a full review and AP on the RPGGeek website.
Kaph
Do monsters have to role to attack and do damage? I see that some of the monsters have damage 5 (sword). I presume that they just always do 5 damage. But if a PC roles a 7 and a monster attacks them, does the monster do the 5 damage or do they have to role to see if they do damage?
Thanks for the help and the great game.
I will put a full review and AP on the RPGGeek website.
Kaph
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Dungeon World / Re: First Impressions and Request for first play help
« on: October 08, 2011, 10:19:48 AM »
Who is Tony, and where are his maps?
Also does a wizard have to role dice to cast a cantrip?
Thanks again
kaph
Also does a wizard have to role dice to cast a cantrip?
Thanks again
kaph
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Dungeon World / Re: First Impressions and Request for first play help
« on: October 08, 2011, 12:25:44 AM »
Well, what I have planned is for them to also create the world that they want to adventure in. I started a basic map, with their home village and some basic detail and will let them build the rest of the map by having them answer some questions during character creation. I have posted a link to the scanned map I drew up below.
http://i863.photobucket.com/albums/ab193/kaph_82/Dungeon%20World/CampaignMap.jpg
I am planning on leading them to an easy custom adventure where they will smash some goblins/goblin leader/and a potential caged ogre who just might try to kill everybody he can including the goblins. Not sure where it will lead from there.
I still need to get the questions written down on the adventure sheet, but the night is still young.
Thanks for the help.
kaph
http://i863.photobucket.com/albums/ab193/kaph_82/Dungeon%20World/CampaignMap.jpg
I am planning on leading them to an easy custom adventure where they will smash some goblins/goblin leader/and a potential caged ogre who just might try to kill everybody he can including the goblins. Not sure where it will lead from there.
I still need to get the questions written down on the adventure sheet, but the night is still young.
Thanks for the help.
kaph
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Dungeon World / First Impressions and Request for first play help
« on: October 06, 2011, 10:08:10 PM »
Well, I'll start with my initial impressions of the Dungeon World Red Book Rules. It is as close to what I have wanted in a rpg system as I think I can get. I enjoy how it is rule light, and lets you do what you want to do, and find a rule to fit your action.
I am currently playing in a Pathfinder Kingmaker Campaign, and I get the feeling from that like I am basing all of my actions on my skills etc, and leaving the role-playing at home. I think the Dungeon World would be a fantastic system to learn how to role-play and that it could only make your experience with other systems better.
With that being said, I am very new to playing rpgs, and have have only GM'd once years ago when D&D 3.0 came out. So I would like to have a lot more examples in the Dungeon World's rule book to help out those of us who are new to role-playing.
Some things don't quite make since. The thing that I am still a little confusing are how to create a fighters weapon and how a GM should play with the NPC's. For example with the fighters weapon...as it seems to me now, I could create a spear that hits in hand range. That just doesn't seem right. And as far as the GM playing the NPC's...I think I will just have to work that one out.
I'm going to play it for the first time with my kids this weekend. I want to get all of the bugs worked out of it before I pitch it to my regular group. I would hate to sour a system to them because I don't know what I'm doing. My kids, who are all fairly young, but I think will do fine with this system, are very excited about role-playing. I am planning on having them create the world that they play in during the initial questioning of them and go smash some goblins from there. My 9 year old daughter is planning on playing a Wizard, my 7 year old son wants to be a fighter, and my 5 year old son wants to be a super sneaky thief. I will take it easy on them and not play to many hard moves, but will throw lots of action their way.
So anyway, does anybody have any pointers to a first time Dungeon World GM? Anything will be helpful.
Thanks in advance.
kaph
I am currently playing in a Pathfinder Kingmaker Campaign, and I get the feeling from that like I am basing all of my actions on my skills etc, and leaving the role-playing at home. I think the Dungeon World would be a fantastic system to learn how to role-play and that it could only make your experience with other systems better.
With that being said, I am very new to playing rpgs, and have have only GM'd once years ago when D&D 3.0 came out. So I would like to have a lot more examples in the Dungeon World's rule book to help out those of us who are new to role-playing.
Some things don't quite make since. The thing that I am still a little confusing are how to create a fighters weapon and how a GM should play with the NPC's. For example with the fighters weapon...as it seems to me now, I could create a spear that hits in hand range. That just doesn't seem right. And as far as the GM playing the NPC's...I think I will just have to work that one out.
I'm going to play it for the first time with my kids this weekend. I want to get all of the bugs worked out of it before I pitch it to my regular group. I would hate to sour a system to them because I don't know what I'm doing. My kids, who are all fairly young, but I think will do fine with this system, are very excited about role-playing. I am planning on having them create the world that they play in during the initial questioning of them and go smash some goblins from there. My 9 year old daughter is planning on playing a Wizard, my 7 year old son wants to be a fighter, and my 5 year old son wants to be a super sneaky thief. I will take it easy on them and not play to many hard moves, but will throw lots of action their way.
So anyway, does anybody have any pointers to a first time Dungeon World GM? Anything will be helpful.
Thanks in advance.
kaph
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