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Messages - troelsken

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1
Apocalypse World / Re: Help/interfere: Before or after?
« on: June 09, 2012, 12:30:28 PM »
Yep, that covers it, thanks!

2
Apocalypse World / Help/interfere: Before or after?
« on: June 09, 2012, 09:16:29 AM »
I've been wondering, and can't seem to get a grasp on the rules on this.

Do you roll for helping/interfering before or after the roll that you want to influence?

So far, the one group I've been playing AW with have gone with after, mainly because ...I'm not sure, we just called it like that and now it's all established. But what do I tell the MC of my new AW group when this comes up? It's a pretty damn crucial difference, and I'm supposed to be the one who knows this stuff.

3
Apocalypse World / Re: Bloodcrazed and gangs as weapons?
« on: May 08, 2012, 04:32:18 PM »
Thanks, both of you. That sounds good, true and beautiful. :-D

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Apocalypse World / Bloodcrazed and gangs as weapons?
« on: May 06, 2012, 12:17:45 PM »
Or merciless. Whatever.

Point is, do "inflict +1 damage" moves add to the damage done by a gang led by a character with such a move?

What do you think? Is my gang of child soldiers bloodcrazed when my bloodcrazed character leads them?

5
Apocalypse World / Re: [Custom Move] Telepathic communication.
« on: February 12, 2012, 09:32:43 AM »
I established telepathic contact via straight up augury in our game. That brings in the whole risking the antenna thing, but hey, good fun was had by all...

6
Apocalypse World / Re: Touched by Death
« on: January 31, 2012, 10:24:00 AM »
Well, it's a flag, isn't it? If you take that move, you're telling the MC: "I would like you to try to kill people in my care. I will do my damnedest to keep them alive (on account of caring for them and being a big damn hero of Grey's Apocalypse), and fun will be had by all!"

My angel (now savvyhead) recently made it from -1 weird to +3 on account of touched by death. What with my MC making it seem real, putting on bloody fingerprints and fucking with us, I've had disturbing amounts of fun out of that move. We're still dealing with fallout from the deaths that took me from 0 to +1, and the more recent +2 to +3.

Also, there's bloody fun to be had with the notion that death is twisting you and making you weird. That's not just for the MC to slap the player around with, but for the player to use.

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Apocalypse World / Re: Healing Touch
« on: September 27, 2011, 06:42:35 AM »
About stabilizing with a single roll: With stock, that is somewhat risky and complicated AS WELL as expensive. Healing Touch is somewhat risky too and for free. The "somewhat" risky in HT grows to very risky if you have to spam it (that is, the rules as written). If the risk is about equal (that is, singe roll stabilization with HT) and the expense is VERY unequal, HT will effectively displace stock.

On the low levels of harm, this is a bit interesting. Using angel stock is a bit time-consuming but risk free, whereas HT carries some risk. If you need to get your gunlugger in prime fighting condition NOW because an army of cannibals is breaking down the door as we speak, HT might be a good idea. So you have an interesting choice. :)

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Apocalypse World / Re: Healing Touch
« on: September 27, 2011, 05:30:17 AM »
As it has played out in our group, Healing Touch on a dying character buys the time to get actual stock to do the job properly. But personally, I wouldn't have a problem with stabilizing to 6 with HT. That kind of endangers the economy of it, though. As I see it, the mechanics ought to make stock the attractive option if you have it, so since HT doesn't cost material resources, there needs to be some kind of cost for healing multiple harm levels with HT in one go. Maybe the angel takes 1 harm from overload and exhaustion as well? With a harm roll and all the fun that entails.

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Apocalypse World / Re: Healing Touch
« on: September 27, 2011, 04:50:05 AM »
Hi, Angel player here. I luuuurve my Healing Touch.

Removing those two last harm levels is convenient, it's not interesting. Using the fact that the world is fucked up and wrong to tear down the barriers between the mind and body of someone that you're trying to save and your own, to put yourself on the line, THAT'S interesting.

It's still a strong move, because the thing about stock is, it runs out if the shit hits the fan. Happens for my Angel pretty often, and then, without Healing Touch, people would just up and die. Sure, it's a desperation move, but we're talking Apocalypse World here!

Also, if it were just free healing to the point of spammability, that one move takable by every weird playbook would eclipse the Angel playbook and using stock. Sure, you can use it to send people into combat unhurt, if your Angel is feeling a bit self-destructive. So, is your Angel into self-sacrifice for the greater good? Now, that sounds like an interesting kind of question to me...

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Apocalypse World / Re: Healing Touch
« on: September 27, 2011, 03:37:50 AM »
The actual wording of the move ought to make spamming of Healing Touch a non-issue. Quite simply, even under the best of circumstances, there's a really good chance of stuff going wrong and ruining the healer's day. If you only get a minor hit, you're acting under fire, and even if you get a minor hit on your Act Under Fire, interesting and possibly hurtful stuff happens.

In practice, using Healing Touch six times in a row is a near guarantee of one very, very messed up angel. And with a probable handful of hard choices and worse outcomes, a really interesting situation. Even if you haven't actually blown it ripped open yourself and the patient to the maelstrom...

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