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« on: November 03, 2011, 01:47:16 AM »
Wow! Cool playbooks, guys. Here's one of mine...
Seeker (Intellect)
They say it’s a useless quest, and they say I’m a fool, and they say that some things are best left in the dark. Well, I’ve never been one to submit myself to here-say.
What are we seeking? The Truth in a world of darkness.
Stats: Intellect +2, and divide +1, 0, 0, -1 among Instinct, Passion, Rage, and Will. Detail Intimacies (specific people or things that your character deeply cares about and which tie him to his humanity) equal to 1+Passion. Choose Lores equal to 1+Intellect.
Choose a Profession and gain two appropriate Influence. In addition, when you dedicate a week of your Downtime to actively working at your profession, gain +1 of the appropriate Influence.
-Detective (2 Police Influence)
-PI (2 Street Influence)
-Scholar (2 University Influence)
-Occultist (2 Occult Influence)
Gain all the basic moves+Notes+Contacts:
Choose Type:
-Arcanum Scholar: Gain Arcanum Status +1. Choose the college of the Arcanum that you are a member of and gain College Status +2.
-Malkavian: Gain Malkavian Status +0. Choose Camarilla (Status +0) or Independent. Calculate Beast and gain 3 Clan Disciplines. Detail your derangement. Gain the move Listen to the Whispers:
-Listen to the Whispers: When you allow yourself to listen to the strange cobweb whispers of your fellows (or perhaps it's just in your head?), Roll+Intellect. On a Hit, gain a piece of useful information about something going on elsewhere or else-when. On a 10+, the information is concrete. On a 7-9, it's vague, shrouded in symbolism.
-Nosferatu: Gain Nosferatu Status +0. Choose Camarilla or Sabbot (Status +0). Calculate Beast. Detail your hideousness. Gain 3 Clan Disciplines. At the start of each session, state any one rumor you’ve heard; the MC will tell you whether it’s true or false and a little bit about why.
Notes: Choose the Look of your Notes: Pocket Notepad, Marble Notebook, Ancient Journel, carvings, abstract art, or perfect memory.
Your notebook starts with five questions. Two of these will be written by the MC at character Creation:
The other three can be any questions you choose that you do not know the answers to. At the start of each session, choose 1. If you discover the answer by the end of the session, Mark XP. If you don’t discover the answer, then the MC will present you with a new clue or insight into that question. Once per session, you may add a new question to your Notes. If you ever discover the answer to every question in your Notes and choose not to add a new one, immediately Change Playbooks.
Contacts: Detail 2-5 characters (Kindred, Mortal, or otherwise; PC or NPC) that owe your character a favor for digging up information for them. At bare minimum this includes a Type (what are they?) and a Capability (what can they do?)
Basic Advancements: When you Mark XP five times, or commit a Fall from Grace, gain a new level of Discipline or mark off one of the following advancements. When you have marked off five advancements, gain access to the second list.
-Take +1 to any stat (Max +3)
-Take +1 to any stat (Max +3)
-Gain the move “Working Relationship”
-Gain the move “The Office”
-Gain the move “Deduction”
-Gain the move “Library of the Bizarre”
-Gain the move “Serious Professional”
-Gain +1 Clan Status.
-Gain a new Intimacy.
-Gain a new Intimacy with one of your contacts/clients.
Ungiven Future:
-Gain a Title within your Sect or Clan.
-Advance 3 Basic Moves.
-Create a second character to play.
-Retire your character, either to Darkness or Safety.
-Change Playbooks
Moves:
-Deduction: When making a Read that relates directly to the question you’re currently trying to answer in your Notes, Ask +1 Question, even on a miss. You may attempt Read situations/people that you have interacted with in the past even after the fact.
-Working Relationship: When you do a favor or job for someone, put them on your list of Contacts. You always count as having leverage over anyone on your list of Contacts for the purposes of Manipulate
-The Office: You have a space set out where people can come to you for your expertise. Whenever there’s a stretch of downtime, Roll+Intellect. On a hit, someone shows up there with the offer of a job. On a 10+, they’re offering something you really, really want or need in return.
-Library of the Bizarre: When you go into your personal collection (is it a computer database? A physical library? Detail) in search of rare Lore or Knowledge, Roll+Intellect. On a 10+ Ask 3. On a 7-9, Ask 2:
-What is it?
-What does it do?
-What is it worth?
-What is its weakness?
-What do the stories of my people tell about it?
-Where could I find out more?
-Serious Professional: When you dedicate a week of your Downtime to actively working at your Profession, gain +2 Influence of the appropriate instead of +1. Gain the benefits of having at least one point in that Influence category even when you have 0 Influence.