1
Apocalypse World / Re: Mass Effect: Apocalypse
« on: May 03, 2013, 02:05:02 AM »
Looks cool. Seems like you've managed a surprisingly good mapping of abilities from the game to, well, this game. Like you say, the optional battle moves really aren't optional in this hack.
A couple questions spring to mind:
Why do the focused classes get +3 in the primary stat vs the hybrid classes? Presumably a balance issue?
Is No Shit Pilot a tech or personal move?
Layout thought, on the sheets- as the game doesn't use highlighted stats, is there room to put in the attached basic moves if the highlight box is removed?
The advancement section- as its offset, it could read '...left column before choosing from the right column'?
Some 'balance' thoughts- so take these for what they are worth:
Some racial +1 bonuses will come up much more often, and more importantly can be triggered by player description (e.g Asari) vs say the Quarians, who really don't want to have to use their bonus. :)
Adrenal Rush is way more powerful and flexible than Singularity (not a surprise, as it comes from the slightly powergamey Touchstone) - killing someone disables them for more than one tick. And yet, the consequences of failure are worse for Singularity. Maybe consider swapping them? The Soldier also gets better gear.
Anyway, that's all nitpicking, it looks like a solid hack.
A couple questions spring to mind:
Why do the focused classes get +3 in the primary stat vs the hybrid classes? Presumably a balance issue?
Is No Shit Pilot a tech or personal move?
Layout thought, on the sheets- as the game doesn't use highlighted stats, is there room to put in the attached basic moves if the highlight box is removed?
The advancement section- as its offset, it could read '...left column before choosing from the right column'?
Some 'balance' thoughts- so take these for what they are worth:
Some racial +1 bonuses will come up much more often, and more importantly can be triggered by player description (e.g Asari) vs say the Quarians, who really don't want to have to use their bonus. :)
Adrenal Rush is way more powerful and flexible than Singularity (not a surprise, as it comes from the slightly powergamey Touchstone) - killing someone disables them for more than one tick. And yet, the consequences of failure are worse for Singularity. Maybe consider swapping them? The Soldier also gets better gear.
Anyway, that's all nitpicking, it looks like a solid hack.