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« on: August 30, 2011, 10:09:02 PM »
I don't have experience introducing new players with AW, but, I think it would be a great introductory system. The rules are simple, so you don't have to worry about rules lawyering or decision-paralysis. Everything is based on the narrative. If they buy into that, it's smooth sailing.
1 - Prompt them. New players may be hesitant. Fortunately, AW requires you to prompt players anyway, so it won't stick out. Start with character gen. After Hx is established, just ask each character a few questions. "Why don't you trust Angels? Tell me about the time you found love, and lost it. Tell me about how you got that scar." Once game starts. put them in a spot and just ask "What do you do?"
2 - Barth Forth. New players will feel like they're out of place unless they really understand the game world. Barth forth at every opportunity, and give the players chances to do the same by asking them questions. Let them own the game world by helping creating it.
3 - Don't plan. Really, don't. I know how you feel, because this is what I'm guilty of with every other game I've ever run apart from AW. Trust the rules - they're written the way they are for a reason. Just hand out playbooks, do character gen as written, and follow the First Session rules. If you feel that you must must must do homework, just reread the basic moves and MC moves.