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Apocalypse World / Messing With Assumptions: No Gas, No Bullets
« on: December 22, 2016, 10:16:25 AM »
As the text for the Chopper states, AW in its default state has enough gas and bullets. But what about a game where that is not the case?
The idea of the postapocalyptic world being one where cars and guns are not only ubiquitous, but also necessary for survival, is deeply rooted in the genre, but I also feel that it speaks to a certain set of assumptions: masculine-coded, akin to the fantasies of the stereotypical American reactionary. When everything came crashing down, those city dwellers with their bicycles and gun control laws must have been the first ones on the skull pile, while the new world belonged to the true men, those who stocked up on guns and made sure their car had four wheel drive. However, these are also mostly resources that don't get replenished. How about an apocalypse set in a world where they've mostly dried out, and people have adapted to their absence? We'd have to ditch the Chopper and Driver, and I don't know if the Gunlugger would remain the same with a big fuck-off crossbow instead. A bunch of other playbooks would probably remain unchanged, though, except for the weapon choices. Would the tone of the game change if one of the initial premises was the rejection of the myth of the car and the gun?
The idea of the postapocalyptic world being one where cars and guns are not only ubiquitous, but also necessary for survival, is deeply rooted in the genre, but I also feel that it speaks to a certain set of assumptions: masculine-coded, akin to the fantasies of the stereotypical American reactionary. When everything came crashing down, those city dwellers with their bicycles and gun control laws must have been the first ones on the skull pile, while the new world belonged to the true men, those who stocked up on guns and made sure their car had four wheel drive. However, these are also mostly resources that don't get replenished. How about an apocalypse set in a world where they've mostly dried out, and people have adapted to their absence? We'd have to ditch the Chopper and Driver, and I don't know if the Gunlugger would remain the same with a big fuck-off crossbow instead. A bunch of other playbooks would probably remain unchanged, though, except for the weapon choices. Would the tone of the game change if one of the initial premises was the rejection of the myth of the car and the gun?