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Messages - roland

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Dungeon World / Re: Goblin Gully
« on: March 18, 2012, 02:14:40 AM »
The monster seems good, but to me the 7-9 results in your custom move feel more like a miss, not a hit. So, i think it should be something like this:
When you first see the putrescent mutant mass of flesh, roll+WIS. On a hit your mind overcomes the horror in front of you and you may act normally. On 10+, you even got a +1 forward against it.
On a miss choose one:
- You flee from the creature.
- You stand transfixed by its horror.
- You run crazed towards it, weapon swinging indiscriminately.

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Dungeon World / Re: Failed Parley = Defy Danger?
« on: December 30, 2011, 07:12:42 AM »
I think Parley/Defy Danger comes from AW's Manipulate/Act under fire. In AW, however, you act under fire by using cool, which makes sense as the "fire" is, in my understanding, the second thoughts you have about their promise, that you are distracted by it and such.
In DW, on the other hand, you Defy Danger with DEX, which is not that straightforward. That's why i will try this custom move the next time i play DW:

Ability check
When you act despite an imminent threat, the DM will tell you what ability is needed to avoid that threat. Roll+that ability.
On a 10+, you do it, no problem.
On a 7-9, you stumble, hesitate, or flinch: the GM will offer you a worse outcome, hard bargain, or ugly choice.

This is actually based on a post by John Harper somewhere, where he says that they use whatever ability for Defy Danger, whatever fits the fictional situation.

So, with this, you can say that when you resist a parley, you Check Wisdom to see whether you are distracted, having second thoughts about their promise or what not.


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Apocalypse World / Re: To drive or not to drive.
« on: December 16, 2011, 05:18:56 AM »
One other thing occured to  me. For the driver, her car(s) are part of what the character is, so you are not supposed to take them away, even with hard moves (at least not permanently).
For the other characters though, it's just crap, so you can target it with your hard moves.

Am i right?

4
Dungeon World / Any news on Adventurer's Guild?
« on: December 13, 2011, 05:06:49 AM »
I applied for it like 2 weeks ago, and later i also wrote to Sage's e-mail address. But there's been no response since then Does anybody know if the rules from the webpage still apply? How long does it usually take to get the authorization for the AG?

Or any other news?

Thanks.

5
Dungeon World / Re: New to Dungeon World :)
« on: December 11, 2011, 02:23:00 PM »
Hello! I am from Hungary, so DW is getting pretty international :)

We just had our 1st session a couple of weeks ago, so i can tell you what we had problems with. Maybe you would have similar issue maybe you wouldn't. I would actually like to hear how it went the first time for you.

Anyway, there is a possibility from the book, i think to throw the abilities instead of using the standard values. We did that, but i actually wouldn't do it now. Or at least somehow make sure that all characters have at least one 17 (+2). We had one character who had one +1, and all the rest she had 0-s. It was really not fun for her...

While explaining the rules, i forgot to tell the players, that a roll of 6- is always a failure, and it is always bad for them. The text of the moves doesn't make this obvious, so we had some confusion the first time it happened.

Then we had problems with passive checks. I actually asked for help here in this topic, and i think the answers i got were pretty good.

Other than that, just follow the rules (principles, DM moves, etc.) and it should be fun. I actually haven't had so much fun as a DM in years as with this game.

Good luck and let us know how it went!

6
Dungeon World / Re: Fan-based upgrade of the Hack Character Sheets
« on: December 11, 2011, 02:09:40 PM »
Nice job.

An opinion though, if i may. I think you could better separate the activity based highlights from the stats, as in my understanding, they don't relate to each other so strictly.

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Dungeon World / Re: How do you do passive checks?
« on: December 01, 2011, 03:01:48 AM »
Thank you both for the insight. Actually, now that it's written down it seems so evident and obvious. But then and there i just didn't know what to do. Guess it comes with practice.

To put it into some context, the sneaking npc was the goblin shaman, trying to get a drop of blood from the wizard character. I added a front to the scenario, that the goblins want to magically bind Florimel in order to use her to help them liberate themselves from slavery. I decided that the ritual needed a drop of blood from the wizard, being her lover once... So, in a way, i think this was announcing future badness, though we didn't explore this further after they killed Florimel very quickly.

Maybe this stealing a drop of blood isn't really necesarry at all, i could've just made a grim portent and have the goblins bind Florimel at some point.

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Dungeon World / How do you do passive checks?
« on: November 30, 2011, 10:03:36 AM »
We played DW for the first time with my friends. All in all it went good, you can read about it some more here.

One particular problem we faced was when one of the NPC-s tried to sneak up on the party while they were resting. How do you handle that?

Do you create a custom move, something like "When someone tries to sneak on you, while you are guarding something, make a Discern Realities move" ?
Or do you just avoid situations like that?

Or how?

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Apocalypse World / Re: Random NPC generator
« on: July 28, 2011, 02:26:15 PM »
It wasn't my idea. It was on the previous page. As well as that there should be kids, so there are now. I did what you (Philomorph) suggested, name is now not doubled:
http://csomalin.elte.hu/~roland/AW_NPC_v31.htm

However, i have problem with the kids. "Balls is a plain kid female..." just sounds kind of strange to me, but i couldn't make it better. Maybe someone who is a natural speaker of English could figure out a way to fix this.

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Apocalypse World / Re: Random NPC generator
« on: July 28, 2011, 08:13:16 AM »
I just registered to tell you this:
I changed the generator a bit further, adding approximate age into description, instead of years.
http://csomalin.elte.hu/~roland/AW_NPC_v3.htm

Hope you'll like it.

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