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Messages - Umilak

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Apocalypse World / Re: Introducing The Shaper
« on: June 29, 2011, 03:16:09 PM »
I'm really interested in this! My angel is working on removing psychic butt-worms and reversing the frogman transformation they cause. She just might develop an interest in this sort of work. I'd also thought a bit about cyberware using her infirmary and a savvyhead.

As a player, I'd be interested, definitely! I think it might be something like running an artificer or a necromancer in D&D. You sit back and watch your creations do the fighting then heal them when it's over with. Later, you might pick up 'unnatural lust transfixation' and 'casual brain receptivity' from the brainer for social interactions.

As an MC (if I was one), I'd make this a grotesque and hope my players didn't see this post. ;)

If you look at movies like 'Isolation' and 'Splice', the genetic mutants are inherently evil... eventually. This leads to yet another way for the MC to introduce new fuckery for the players to deal with. Whether the players want to embrace the evil or destroy it is up to them. The MC could have it take weeks or months for the progeny's true form to manifest, e.g. escapes and breeds wildly. Another idea is to have a move where you combine two normal creatures, or a creature and a progeny, but then again you might end up playing 'monster rancher'...

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Apocalypse World / Re: Advice requested
« on: June 28, 2011, 02:58:10 PM »
Thanks for all the great suggestions folks!

The problem I’m having is that I’ve made myself a paradox; a strong-silent type with serious trust issues and a helluva lot of backstory and character development that needs to happen.

Our MC says (as do the rules) that getting a new playbook means taking on a new life. You leave behind the old and take on the new. For a hardholder, you give up your hardhold. For a driver, you give up your car(s). For a gunlugger, you give up your guns. As mentioned in another thread <http://apocalypse-world.com/forums/index.php?topic=1771.0>, this gunlugger sees her guns as her surrogate family. She has named them, is loath to let anyone hold them, even got caught singing to the one named after her baby sister. Problem right?

Granted being the baddest ass has its appeal. I’ve made D&D characters cheesy enough that DMs said they hated wasting perfectly good monsters on them. I think in this case it’s also a snowball effect: other players (and myself) seeing the gunlugger do what she does and highlighting Hard/Sharp so she gets played that way. This speeds her playbook advancement and tends to have her living in the moment (doing the opposite for backstory and development).

Here’s my plan. I’ll ask the other players to highlight something besides the Hard/Sharp pair to slow down advancement and buy some time. I’ll make it my personal goal to bring in something from her past, then post it for J. Walton on ‘one thousand one’ and beg him for the ‘Loner’ expansion.

Other options might include changing playbooks to: touchstone (if she gets her issues together), hoarder (if she doesn’t), or angel (if my 2nd character advances to something else).


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Apocalypse World / Re: AP: Smallville
« on: June 27, 2011, 05:10:54 PM »
Quick update from the gunbunny…

New Characters:
Binky: (Faceless) 7’+, well-muscled guy in bondage armor. His mask is a kid’s plastic clown mask stapled over his face, and he wields the ‘Welcome to Indian Springs!’ roadsign as an axe.
Charlie: (Quarentine) 14 year old boy, ripped. Has a mainframe named ‘Papa’. Less than a month out of stasis and he gets laid 3 times in a day. Abbey was drugged so she wasn’t too rough with him.
Angel: (Angel) 5’-ish, Chestnut hair, grey eyes, olive skin. Hot +1 but acts like she’s +3 at least. Has a habit of getting tossed around like a little bitch.
Nils: (Savvyhead) incoming…

New Vehicles:
The Tank: Armored bucket truck. Boom extends 60’ for mobile sniping.
Trane: Mack tri-dem axle truck. Chassis has been replaced by 3/4” steel plating. Tum-tum’s truck, but he lets Kim borrow it whenever. Abbey’s new home.
Earth Mover: Stripped and armored Caterpillar 797. Rear hopper has ramps which allow small vehicles and other crap to be loaded and un-.

Abbey’s Weapons: Bonus!
G36C: scoped and silenced AR (Besty)
M110 SASS: scoped and silenced sniper rifle (Clementine)
Cane knife: machete made from on old truck spring (Jasper)
Remington 700 SPS: hunting rifle (Gabby)
Stevens 311A: sawed-off (Bacon)
Bond Arms .45/410: derringer; 2-harm, close, reload, concealable (Ophelia)
Grenades: yeah, grenades (Name suggestions for this and below?)
C-4: 2 bricks and timedet gear
Many knives

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