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Apocalypse World / Re: Introducing The Shaper
« on: June 29, 2011, 03:16:09 PM »
I'm really interested in this! My angel is working on removing psychic butt-worms and reversing the frogman transformation they cause. She just might develop an interest in this sort of work. I'd also thought a bit about cyberware using her infirmary and a savvyhead.
As a player, I'd be interested, definitely! I think it might be something like running an artificer or a necromancer in D&D. You sit back and watch your creations do the fighting then heal them when it's over with. Later, you might pick up 'unnatural lust transfixation' and 'casual brain receptivity' from the brainer for social interactions.
As an MC (if I was one), I'd make this a grotesque and hope my players didn't see this post. ;)
If you look at movies like 'Isolation' and 'Splice', the genetic mutants are inherently evil... eventually. This leads to yet another way for the MC to introduce new fuckery for the players to deal with. Whether the players want to embrace the evil or destroy it is up to them. The MC could have it take weeks or months for the progeny's true form to manifest, e.g. escapes and breeds wildly. Another idea is to have a move where you combine two normal creatures, or a creature and a progeny, but then again you might end up playing 'monster rancher'...
As a player, I'd be interested, definitely! I think it might be something like running an artificer or a necromancer in D&D. You sit back and watch your creations do the fighting then heal them when it's over with. Later, you might pick up 'unnatural lust transfixation' and 'casual brain receptivity' from the brainer for social interactions.
As an MC (if I was one), I'd make this a grotesque and hope my players didn't see this post. ;)
If you look at movies like 'Isolation' and 'Splice', the genetic mutants are inherently evil... eventually. This leads to yet another way for the MC to introduce new fuckery for the players to deal with. Whether the players want to embrace the evil or destroy it is up to them. The MC could have it take weeks or months for the progeny's true form to manifest, e.g. escapes and breeds wildly. Another idea is to have a move where you combine two normal creatures, or a creature and a progeny, but then again you might end up playing 'monster rancher'...