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Apocalypse World / Healing for NPCs
« on: June 09, 2011, 10:49:37 AM »
So in my game one of the PCs is an Angel, and some actions Doc took brought to mind a question.
How do you handle an Angel using their kit on NPC? Obviously NPCs are more fragile than PCs in AW, but they don't always die when they take harm. The one time it came up so far the NPC had taken 1 harm, and I had him be alive but requiring attention to survive long term.
Well the Angel decided to provide attention and I checked the Harm and Healing chapter and there was no advice on how NPCs heal. How I resolved it was decided that in this case the NPC would be treated like a PC at 9:00 for purposes of healing with the kit. If no one has a better idea, my general intention is that if an NPC is alive (or just dead, but not obliterated) that if the Angel wants to treat them, I'll have the NPC count as some position on the clock justified by how bad their damage is in the fiction (which is itself determined by how the harm compares to the NPC countdown clock)
Any thoughts?
How do you handle an Angel using their kit on NPC? Obviously NPCs are more fragile than PCs in AW, but they don't always die when they take harm. The one time it came up so far the NPC had taken 1 harm, and I had him be alive but requiring attention to survive long term.
Well the Angel decided to provide attention and I checked the Harm and Healing chapter and there was no advice on how NPCs heal. How I resolved it was decided that in this case the NPC would be treated like a PC at 9:00 for purposes of healing with the kit. If no one has a better idea, my general intention is that if an NPC is alive (or just dead, but not obliterated) that if the Angel wants to treat them, I'll have the NPC count as some position on the clock justified by how bad their damage is in the fiction (which is itself determined by how the harm compares to the NPC countdown clock)
Any thoughts?