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Messages - toddjank

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I'm actually running a game right now with a few characters who remember the pre-apocalypse (they were kids). It was actually important for one character because, in effect, he had some rudimentary farming and had been creating a sort of utopian commune where people could actually produce food (food scarcity being one of the themes of our game). The other person who can remember the pre-apocalypse is treated as a sort of sage by all the power players in the area.

I think the nice thing about having characters who remember the pre-apocalypse is that I think, ultimately post-apocalyptic stories can deal with interesting themes about death, loss, destruction, and rebirth, and having someone who has some kind of way of highlighting that, albeit in a vague way, gives you some narrative hook to tag that theme in play.

Basically, if no one knows that something was lost, something that used to be, how can you explore that theme?

Personally, as far as use in the game, I've tried to keep the two NPCs who have any kind of pre-apocalyptic knowledge off camera a fair amount and display most of their knowledge subtly. I think the danger with this is of having an old guy dropping into the fiction to monologue things like "And back then, we used to have Coca-Cola, and the Internet, a jet airliners, and movies! You kids don't know what you're missing!"

I find it's least intrusive and most effective to have the knowledge manifest not in what the characters say but what they know. That piece of trash lying around? The character can do something with it, or knows what it is. That sort of thing. One of the NPCs in my game who remembers the pre-apocalypse actually has plants and watered them. This looked real strange all around to the PCs. Water is scarce, and green stuff even more so, why waste water on some weird little green thing? That sort of thing.

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Apocalypse World / Re: Extended Mediography
« on: August 12, 2011, 02:12:56 PM »
Just wanted to throw in a link to a newish video by one of my favorite bands.

Turisas, Stand Up and Fight!

http://youtu.be/7woW7DmnR0E

It that video doesn't make you want to hang out in the post- apocalypse, I don't know what would!

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Apocalypse World / Re: DJing for the Apocalypse
« on: June 02, 2011, 05:03:07 PM »
One more:

http://hellcrawler.bandcamp.com/ 

Album is free.  Bonus.

A Slovenian Crust band who actually write songs about the post-apocalypse.  I wouldn't recommend playing it during sessions (a bit loud and distracting), but good to rock in the care or on your bike on the way to play.

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Apocalypse World / Re: DJing for the Apocalypse
« on: June 01, 2011, 12:40:19 PM »
As I mentioned on the ambient music thread (http://apocalypse-world.com/forums/index.php?topic=1681.0) I think about this a lot. 

I really like to have music when I game, but I have trouble gaming if there's music with lyrics.  They distract me for some reason.  As such, I tend to agree with the above people that picking music with a sort of mood you want and then randomizing the playlist is a good way to do it.  It's real cool when it works. 

Having said that, the weird thing is that mood and music are very subjective things. 
A song that you think is sad someone else will think is happy, etc.  Likewise, one person might think that Apocalypse World should have ominous sounding music, another person might think it should have dusty sounding music.  It almost means you want to have a conversation at the beginning if this is something you think about.  What kind of mood are you going for, and what kind of music creates that mood? 

I'm running a game of Apocalypse World this summer and one thing I'm trying is creating a mix CD of songs that I gave out to the players prior to character creation that sort of speak to the moods and themes I'm trying to create.  Hopefully it be evocative with regard to what we all come up with.  We'll see how it works. 

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Apocalypse World / Re: Ambient Music
« on: May 31, 2011, 04:07:14 PM »
Holy crap do I think about this a lot.  Here are my suggestions and the stuff I have put on when I've played in Apocalypse World games:

1) EARTH.  Earth is awesome for any game that's even remotely westerny or apocalypticy. 

2) Zoe Keating, Julia Kent, and Adam Hurst.  All three of these folks play a mean cello.  Not overbearing, but moody and tone-setting.

3) Vincent mentions Nick Cave and Warren Ellis in the book.  I wholeheartedly agree.  They have a compilation of a bunch of their stuff called "white lunar" that's a good Apocalypse World spin. 

4) Max Richter.  Contemporary classical artist who does nice, moody stuff. 

5) Labradford.  One of my favorite ambient acts.  I find his albums Mi Media Naranja and Fixed::Context to be good Apocalypse World stuff. 

6) Soundtracks by Clint Mansell tend to be good.

7) There's also a lot of stuff in the "doomjazz" genre that works pretty well.  In particular, I like the band Bohren & Der Club of Gore.  They have about a bazillion albums, each of which are just long chunks of real gloomy, melancholy, ambient jazz. 

If I think of any more, I'll post them. 

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