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Eschaton / Re: Playstrom Session Zero: Playbooks
« on: May 24, 2011, 05:42:46 PM »
First session went pretty well for hacking bits and pieces together. I've gone through the messageboard and the dropbox, collecting together all the parts I think would be helpful to have collected into a single file for people to look over. I hesitantly would call it a 'rule book'.
If you have rough cuts of the playbooks so far I can put them in as well.
Things missing:
Expanded Info and roll table for [HULL]
Things I think would be very useful for the players:
Either reading over the thread where you and Johnstone discuss in depth what the Field actually is mechanically and thematically, OR (because I suspect I am the only player who is going to read these) finding some way to sumarize that for them. It would clarify greatly and perhaps help us figure out if this envoy is from the mesh or the field, or some combination there of.
If you are going to make playzines printing off at least one copy of the collected rules thus far, so we can pass that around and use it until it becomes ingrained in our heads.
If you have rough cuts of the playbooks so far I can put them in as well.
Things missing:
Expanded Info and roll table for [HULL]
Things I think would be very useful for the players:
Either reading over the thread where you and Johnstone discuss in depth what the Field actually is mechanically and thematically, OR (because I suspect I am the only player who is going to read these) finding some way to sumarize that for them. It would clarify greatly and perhaps help us figure out if this envoy is from the mesh or the field, or some combination there of.
If you are going to make playzines printing off at least one copy of the collected rules thus far, so we can pass that around and use it until it becomes ingrained in our heads.