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Messages - bankuei

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1
blood & guts / Re: Advancing character moves
« on: October 11, 2011, 07:41:12 PM »
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Where is the line between "MC makes as hard of a move as he wants on a miss" and player control of their character's actions?

If the floor is unstable, and someone is taking a minute to look at it, why make them roll?  Apocalypse World isn't Dungeon World, so if folks take time to examine stuff, give them the obvious info. 

(Less obvious info, base it on what the character knows - "Shit, you're a gun lugger, you get the mechanical parts, but the wires?  Better get the Savvyhead to look at this.")

But having just played a campaign where we had a few "Read A Sitch" misses not result in hard moves, here's my take when it does happen -

1. Turn the questions around on the player.  If there's no NPCs currently present, they show up shortly and take advantage of those answers.

2. "You're poking at it to test the stability.  You scramble up at it goes collapsing shaking the whole damn city block.  So much for the quiet approach."

Have them do something smart, you can even give them the info, the question is what kind of hassle do they incur in the process?  Did they lose equipment, break something, did their gun fall into the floor below and it'll be some sketchy climbing to fish it back out?   Did they give away their position?  Will they have to go the long way around?

Assume the characters are smart, and bad shit happens still.

Chris

2
Apocalypse World / Re: When to use Manipulate
« on: September 28, 2011, 01:06:52 AM »
That's what I mean- if the players aren't sure if it's manipulation, you're looking to see if one of them pauses and is considering it, even for a half-beat- if so, call it as time to roll.

Chris

3
Apocalypse World / Re: When to use Manipulate
« on: September 28, 2011, 12:35:06 AM »
With PCs, I don't need leverage so it doesn't come up, right? I make my roll, they get the carrot or the stick, and any leverage I have is just gravy, so it never really needs to be decided "officially" whether something is leverage or not.

I mean, when it's PC vs. PC and you're trying to figure out when to make it a Move or not.

Chris

4
Apocalypse World / Re: When to use Manipulate
« on: September 28, 2011, 12:07:52 AM »
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If I wanted to use Manipulation could I do so by behaving manipulatively, even if the subject was happy with the original proposal?

Are you, like, not telling them the whole truth?  The key seems to be whether you're going to lean on their full right to consent - withholding valid information counts as that. Which would mean the "original proposal" isn't the whole deal.  Otherwise, you're not really being manipulative, right?

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Suppose I'm not sure whether something counts as leverage, but it might be. Do you think it's alright to roll, and decide based on the roll? (I guess they were interested on a success, I guess they didn't care on a failure?)

If it's being done on NPCs and you're MC'ing, you make the call.  Remember, the NPCs aren't that complicated.

If it's being done on PCs, it's usually pretty easy to tell- either the player goes, "Whatever man, I don't give a fuck about that" and you know it's not leverage, or, they pause and you see their eyes dart for a second as they try to do the calcuation- that's leverage.  If it even comes up as a reasonable possibility, that's leverage.

Chris

5
Apocalypse World / Re: When to use Manipulate
« on: September 27, 2011, 10:37:28 PM »
When to use Manipulation:

"Hey, I want you to do this thing."

a) "Yes, I want to do this thing." No Manipulation
b) "I'm not sure..." "Oh, come on, you SHOULD do this thing because X reason".  Manipulation
c) "No, I don't want to do this thing."  "Oh, come on, you SHOULD do this thing because X reason." Manipulation.

When does it count as leverage?

a) "That actually does matter to me.  Ok, that counts as leverage."
b) "That don't mean shit to me.  That's not leverage."

This may seem really floaty, but it actually says a lot about different characters based on WHAT they do and don't care about, what they can and can't be pushed into, and over what.

Notice that, Going Aggro doesn't have the same kind of judgment factor- avoiding violence is always assumed to be a form of leverage and gets it's own Move because of that.

Chris

6
Apocalypse World / Re: Sieze by force, again
« on: September 26, 2011, 11:44:57 PM »
Could you give an example of such a situation?

Sure:

- Cigar Louie has your best friend in a head lock- you want to shoot him, but not your friend.
- You're sitting at 10 o'clock Harm, and while the drugs are keeping you moving, you're twitchy and a little out of it
- They're standing there, all looking the wrong way, and you've got the shot gun ready... then the sandstorm hits.
- The Savvyhead put two wires together, and you were sure your gun was right at the back of his head, but now the unstable portal to the Psychic Maelstrom is everywhere and you aren't sure of anything right now
- She just said she's pregnant and it's yours

Apocalypse World, shit happens!

Chris

7
Apocalypse World / Re: Sieze by force, again
« on: September 26, 2011, 01:21:16 PM »
This seems to be the violence -> Move breakdown I've seen happen:

1) Are they fighting back?  - Seize by Force
2) Do you have the drop on them?
   a) Do you want them to do something (or not do something) OR you'll fuck them up?  Going Aggro
   b) Do you want them to just die? MC decides: Going Aggro if it's a pain, straight Harm if they're giving it to you.
   c) Do you got the drop on them, but it's a hassle for other reasons?  Act Under Fire

There's also weird cases sometimes where people might have guns on each other and the MC just says, "Trade Harm for Harm!" and ouchies all around.

The big advantage to NOT doing Seize by Force is that you're probably not risking getting Harmed in return.  Since most NPCs are pretty fucked up by 2 Harm and dead by 3, you can put them down easily.

For PCs, even if 2 Harm doesn't seriously fuck them up, it puts them in a place where the MC can start asking for Acting Under Fire for anything:

"I'm going to shoot him!"
"Act Under Fire to get your gun out the holster."
"What?"
"Hey, sucking chest wound and your fingers are going all numb.  Or you can lay down under cover and just focus on breathing.  That seems really good right now."

Chris

8
Anyway, that's all stuff that happened.

Here's how I felt:

I found it really interesting how I came to care about all these characters and the shit they're going through, and their vulnerabilities and failures.  Definitely all of them had problems inflicting their problems on each other, mostly in the form of irresponsibility or misplaced idealism or rash action.

I joked early on that a travelling Rave is basically like a college co-op house- a lot of idealistic folks get together, probably held by a charismatic head, and spend a little too much time kicking it and partying and not enough time paying bills.   And pretty much that's how it played out, with a lot more blood and guns and psychic nightmare maelstrom to go.

Despite the lack of sex moves, I really liked the emotional ties everyone had, and felt sad about them breaking as play went on.

I also found myself feeling for the NPCs, a lot of whom were caught up as much as anyone else.  (Except the Brunos.  Those guys were assholes.)

System-wise:

This was fun.  I did want to see Dev slap us with a lot more hard moves.  Liam was frustrated especially since player vs. player conflict failed Interfere rolls should also see some kind of consequences - I agree.   The climax was tough because everyone started talking at the same time and it seemed to be a bit overwhelming for Dev in the moment.

I'd love for anyone to start a thread on best practices for A) Getting order out of chaos at the table, and how to handle that when everyone wants to do something at the same time, B) mentally prepping yourself to deliver hot steaming fuckery as the game demands.

Chris

9
Apocalypse World / The end of the Rave, the beginning of empires?
« on: September 25, 2011, 12:08:25 PM »
This session began with the three way negotiation between:

- Nile- biker and hardholder of the gasoline refinery and mutant city
- Saffron - head of the Rave
- Winona - Hoarder, drug cultivator, and collector of fine goods

Initial negotiations didn't go so well, Nile holding the fort with the gatling gun at ready and offering a token 2 barrels of oil if they leave.   Winona Augustus Rockefeller III saves the negotiations by suggesting a "peace tie" put around the gun ("neon green and orange jump ropes, the double-dutch kind with the plastic bits") and a more detailed meeting during the rave.

Which, by the way, the rave was decided like this - Saffron says, "You forget, you may control everything inside the city, but out here?  I control everything out here.  We're laying Party Siege, and the party won't stop until we have a reasonable negotiation set up."

(I desperately want "Party Siege" to be a special move somewhere.)

Sandalwood is sent by Rhyme & Third to go retrieve Flamethrower the Michael and Rhyme's remaining followers.   Smith confronts Sandalwood and makes about the best deal you can get from Smith : "Go ahead, leave, but if I see you again, I'm shooting you."

Rhyme's new Skinner/religious thing is about beauty and removing ugliness- and Smith's sociopathic violence rates as something which needs to be removed - Apocalypse World will be made beautiful through careful pruning, like a bonsai.   Sandalwood isn't sure about this plan- "Who's going to take care of the Rave?"
"God will protect the Rave."

Which leads to Third, Rhyme, Sandalwood, plus followers blasting into the Rave in the uber-ambulance, music blaring, flashing lights going, armed with guns.  Smith starts shooting- armor piercing rounds ripping through the ambulance, followers spewing blood left and right.

Everyone is shooting, the shit is going down. Ravers are getting hit, and Sandalwood demands a cease fire, by going aggro on EVERYONE (including Third & Rhyme).   The violence stops, for a moment.

Bunny arrives on the scene, walks through the tense situation, up to Third.  "Come home."  And Third and her get into a shooting match, Bunny dead, Third bleeding and crawling to hook himself up to the automated medical bed.

And the shooting begins anew!  Smith rolls a 12 with an Advanced Act Under Fire and finds hirself inside the ambulance.

At this point, Nile and Princey (!) show up, with Princey looking to put Smith to dead.   She tells Sandalwood - "Just grenade the ambulance" and Sandalwood decides instead to go in with a machete.   

Outside- Saffron had begun another round of Rave/Augury and the blue flashing lights of the ambulance lead to "The Blue City" that exists within the Maelstrom, somewhere.   His followers rush the ambulance, dispersing the gangs and ending the firefight, and LIFT it up while Sandalwood and Smith commit horrible violence upon each other.

Rhyme crawls in, slams the nearly dead Smith into stasis, and throws Sandalwood on a medical table to stabilize at 11 o'clock harm.

Princey decides to have gross bloody make out with Sandalwood for helping enact her vengeance.

....

Three weeks later:
- Sandalwood decides to break with Rhyme.

"I don't know what your plan was, but that wasn't the way to do it.  We could have just gone after Smith, but we left a lot of people dead, people who didn't need to die.  It was sloppy, and I can't support this future of yours.  I don't see how this was going to be more beautiful"

Rhyme, touching Sandalwood's newly Disfigured face - "You were once more beautiful yourself."

He goes and signs on with W.A.R.   "I want steady pay and no drama.  One condition: I won't do acquisitions, only security."

- Nile the Queen of the Brotherhood

Princey comes to Nile.

"We need to talk.  I'm going to take the gang."
"I know.  They're yours.   Take care of them."
"I thought you'd put up a fight."
Nile shakes her head.   The bikers quietly gather their stuff, and join up at the gate, driving away from Brotherhood city.

Princey rolls her gang to W.A.R.'s holding - "My man is here, and so I'm here and my gang is with me."

- The end of the Rave

Saffron walks up to the accountant, Nickelbee. 

"Hey.   I think I need to take off.  Do my own thing.  I'm leaving the Rave in your hands.  There's something I need to go looking for.  The Blue City - there's more than one."
"Let me tell you something.  You may know how to throw a party, but you don't know business.  Here.  Take my machete, I won't need it, I'm not an accountant anymore."

Saffron heads over to Third & Rhyme.

"The Rave?  I think I was trying to make it a business when it should have been something else.  This needs to be a journey, a religion.  Let's go find it together."

- Smith is always in control

One night, when the ambulance is empty for the moment, Half Pint sneaks in and gets Smith out of Stasis.

W.A.R enters his office and finds Smith waiting.

"Close the door.   Let's make a deal."

We figure Smith negotiates back into being security for W.A.R.  Which probably means some kind of really intense negotiation would have to happen to stop Princey & Sandalwood and Smith from killing each other... but provided that can happen, W.A.R basically has a small army of the most dangerous motherfuckers around.  (shudder).

10
Apocalypse World / Everyone finds God or, Breaking up is hard to do
« on: September 10, 2011, 10:58:07 PM »
Real life gave us a couple of weeks of delay, between people traveling, sickness, etc.

This session was all about the emotional fallout and character growth from the hyper-violence of the last session.

Smith, Saffron and Winona manage to find Rhyme and (a newly re-awakened from stasis chamber) Third, along with a scary unpredictable Bunny and convince them to patch them up in the hypertech ambulance.   

This convincing was actually pretty tough, as Rhyme was last told God through the Maelstrom that the ambulance was to be left alone until Third woke up.  Smith attempted to open hir brain to the Maelstrom to get a clue, which involved the creepy Maelstrom Girl attempting to get Smith to actually work through hir feelings... which Smith promptly ended.

Winona does a little bit of human resources work, and enlists Bunny as a medic/techie after showing her the "many advantages of joining the Winona Augustus Rockefeller family" - which include palatial double apartments (dividing walls between units knocked out), a wonderful balcony (area missing roof), and brand new anti-carnivorous squirrel technology (electric fence, in the hallway).

Bunny's endless bitter sarcasm about the fact that this is what passes for boss balling in the Apocalypse was especially fun.

Third decided that he didn't want to go in with Bunny on it, and left with Rhyme in the hypertech ambulance.   They had a road trip sort of scene which was awesome and really human, and involved him introducing her to ancient music ("Roadtrip Mix 3" on CD-R, of course) which coincided with Rhyme's changing from a Touchstone to a Skinner and a new found love of Music.

Sandalwood wakes up, not great, not dying, and finds out the mutants are somewhat in awe of him, but the bikers still think he's kinda a shithead.  He manages to get a ride back to the Rave camp to check in with Saffron...

Which leads to a chewing out and poor performance review by both Smith and Saffron - which, given that he took off without warning and left Smith as the only defender of the camp, perfectly reasonable.

Rhyme returns to find her followers still demanding instruction and direction, and gave them some rather reasonable directions ("Be nice to somebody.  Go make music.  Make something beautiful"), which, naturally wasn't what they were looking for, but they listened, sorta/mostly.

Sandalwood and Rhyme meet up, and Rhyme is... different, which totally trips out Sandalwood.  A bunch of the people just got killed, Rhyme is chipper and indifferent about it, and well, yeah.  She's found a bit of her peace of mind, and not trying to take care of anyone else, which totally changes how she's rolled previously.

Saffron does a late night "afterparty" and has taken a move to treat a space like a workstation for Augury- in this case, raves/parties count as a workspace.  She sets it up with lines in the dirt drawn in a big circle, a blue light form K-Mart in the middle being flicked on and off, while people dance to music and manages to get a stable conduit to the Maelstrom.

Not just any part of the Maelstrom, but specifically, Rhyme's version of "God", because Saffron wants to know what God's deal is, since it seems to cause Rhyme to act in... less than helpful ways sometimes.   I can't even quote, but it's one of the best exchanges ever, with Saffron mostly being, "What's your deal?  Why are you being an ass?" and God basically saying, "You small-minded flea.  You don't even know what the big plan is. Look, you just keep the party going, and make sure people party -this- hard, any harder, any less, and people will start dying."

At that moment, Smith shows up and interrupts the proceedings - and hearing Saffron say she can talk to Rhyme's Maelstrom God (RMG), has this hilarious 3 way conversation where Saffron has to pass the things back and forth with RMG basically disgusted with the both of them.

Sandalwood, being dejected, decides to open his brain to the Maelstrom and ask, "I tried to do stuff to help the Rave and everyone's pissed at me, what am I doing wrong?" to which, his Chef/butcher Maelstrom God says, "Stop being a wuss, step up, make a decision of what you want."  Sandalwood heads off to go find Rhyme, "That future you wanted to make?  Let's do this."

What's really fun to see at this point is everyone's character is hitting turning points about who they are and what they're doing.  It's also great because I think we're seeing everyone's hypocrisies and issues, coming to the forefront. 

Chris

11
blood & guts / Re: Sex Moves into Love Moves
« on: September 04, 2011, 12:11:31 PM »
I'm done here, thank you.

Chris

12
blood & guts / Re: Sex Moves into Love Moves
« on: September 03, 2011, 06:38:54 PM »
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Making the triggers subjective will generate discussion about how PCs are feeling, table-talk about the characters' internal motivations & loyalties.  I worry that you'll get lots of heady, cerebral talk.

I'm not really worried about that, since, the players are the ones who declare these moves, no one else.  You don't have to justify or explain it.  Just like how AW treats "Read a Sitch":

"The situation's charged?"
"It is now."
"Oh!"

Obviously, I'm going to have to play with it and see what problems come up, but since there are other moves in base AW that seem to work just fine with "because the player says so", I'm not seeing that as a problem.   

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Do you want them to develop and maintain romantic (or filial) relationships between each other & NPCs?  Do you want them to be constantly tempted to betray those relationships?  If so, design the moves to do *that.*

That would be, exactly what I'm aiming to do.  In L5R canon, each of the Clans' is a commentary on the issues of duty, honor, and bushido, and each addresses it a little differently -since it's those things that basically collide with normal human relationships, I figured individualized moves, much like Sex Moves, would be the way to go.

Chris

13
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it's all in service of making sure the right person is in tip-top condition to shoot the right people.

That's mostly what I saw it as being, but Zenith's arm really puts it into context.   I'm really excited to see what happens with everyone, from here.

Chris

14
Apocalypse World / It all falls apart, it all falls together
« on: August 22, 2011, 02:38:38 AM »
This week was lots of violence and lots of people just falling apart in awesome ways.

The city of mutants ("Brotherhood Village", aka Broville) did the ceremony to start up it's oil refinery, which, actually we found out they were originally doing as slave/serfs of the gas traders.    Nile's gang and Sandalwood ran defense which turned bloody and insane.  Nile put herself on the line to rescue one of her bikers while Sandalwood rushed a gatling gun ("Seize by Force") to turn back on the gas traders who had come to take back their refinery. 

Casualties- one biker dead, another poisoned but alive, and Sandalwood with 3 Harm having taken a full round or two from a gatling gun straight through the body.  Uncounted numbers of gas traders dead (Chopper gang + Gatling gun + 2 more Harm from Bloodthirsty and Merciless = ZOMGWTFBBQ).   Net gain: a truck with a gatling gun.

Meanwhile the undefended Rave had it's own problems going on.  Smith rightly is freaking out that both the chopper gang and Sandalwood are missing on an event night, and, comes to find Rhyme having lost control of her followers who decided breaking into Smith's RV (previously, Rhyme's RV)  was the way to go.  Smith decides to shoot someone to make an example, and Rhyme opens her brain to check in with God who basically says, "Hey, the Rave is going to need Smith tonight, and you need to help Smith do what Smith wants/needs."

Well... this sends Rhyme into a serious breakdown, because Smith is hyperviolent and kind of the opposite of everything she's been preaching this whole time.  The long and the short of it ends up with Rhyme arming her followers to help defend the Rave, while Smith getting a gang through an advance, ends up arming hir followers as well, though Smith's gang is the people who are GLAD to see violence inflicted on Rhyme's people...   Not hard to see how this will lead to trouble later.

Also, Arten and Princey came back, had some unpleasant words with Smith, and Smith goes the fuck off and decided to snipe them- hitting Arten but Princey got away.   Net result:  + 1 good motorbike, +1 pissed off biker, out there somewhere, probably going to take action later.

Winona/WAR is becoming highly unsure of the success of the Rave as a business investment, and begins pressing his advantage in digging for info and getting more deals out of the people present.   Of course, this doubt is only confirmed when the Bruno Cult decides to start coming in on the party trying to kill everyone.

Smith takes out hir bad day on the raiders to good effect.  Rhyme is busy breaking mirrors in a funhouse, completely high on drug wine, when she gets confronted by a Bruno cultist who puts a poisoned arrow in her, when she simply doesn't care ("You told me to stand still.  Am I supposed to care?  I don't know where Saffron is.")   Said cultist ends up rushing WAR mistaking him for Saffron, before he kicks him in the nuts and having Saffron rush him with a sharp piece of broken mirror.

"You are at my event, you don't pull out weapons on anyone I don't tell you to.  You especially don't pull weapons on my business associates." and ends up slashing his throat for massive bloodspray.

Casualties: Unknown but probably a good amount of Rhyme's followers, unknown but probably some of Smith's new gang of angry Ravers, definitely some of the attendees, and a good number of the Bruno Cultists.   WAR: 2 harm and poisoned.  Saffron: 3 Harm and poisoned.  Rhyme: 3 Harm, but no longer poisoned.

It really feels like there was great gains made towards solving a lot of problems- getting ahold of a gasoline supply, seriously dealing with two armed threats... but it also feels like so many of the characters were put into personal crisis that the big threat to the Rave even existing isn't the external forces, as much as the PCs being unable to deal with the stress or each other.

It was really awesome and felt like a good payoff to the build up of the last few sessions.

Chris

15
blood & guts / Re: Sex Moves into Love Moves
« on: August 20, 2011, 01:41:12 AM »
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If you go with a mix (everyone has different love-related triggers with different outcomes), then maybe you're doing a little of both.  But I don't know that there's an analog to that in AW.

That's a really good point.  I think each Clan-type will have different triggers, because each type is sort of a take on the issues of the samurai ideal- warrior-artist, etc.  I'm also leaning towards different results, just like how AW does, though which clan gets what I haven't figured out yet.

I'm seeing the subjectivity as a good thing, but asking in case there's big things I'm missing. 

One of the things that I want to highlight is the chasm between the ideals you get in samurai culture vs. realities: the family is supposed to love each other, the liege and sworn warriors are supposed to love each other, people are supposed to love their arranged marriage spouses, there's a whole lot of people you're NOT supposed to love, etc.

Tying the subjective part to the players' declaration makes it both an interesting comment on who your character is in the face of all of this, and, also sets it up as "delivering it on a silver platter" for the GM. 

"You don't see it as a betrayal?  Man, your best friend does.  He's not looking at you the same way, how could you do that to her?"   

"You just doomed your dad to die.  You don't love him?  Oh man, we need to find out what kind of person he was... or maybe we'll find out what kind of person you are..."

"You're not doing this out of duty?"
"No, I'm not choosing duty over him. I'm doing it FOR him."
"Oh! OH. Ooooooooh."

Like I said earlier - in this kind of setting, strings free sex is easy.  Love, that's the one that gets you.

Chris

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