Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Rooster10

Pages: [1]
1
Apocalypse World / Re: Large Groups?
« on: April 18, 2011, 01:59:54 PM »
Thanks! The new player (Violetta the Battlebabe) was great. For the first part of the game she was fairly quiet, but once she got a grasp of things, she took off. There's a Hocus character (Dust), and 2 of the others plus her are part of his cult. We also have a Quarantine, so they decided she was the to find him. Turned out she ended up turning into his mistress and using him to get out of the cult. "Well, why do you want out of the cult so bad?" "Because I was born into it and raised this way, and the cult leader killed my parents. Now I finally have a chance to escape."

We have a Brainer in the group as well (Pity) who was/is stalking Violetta, so he manipulated the Quarantine into letting him stay in his facility as well. Pity slipped up and she found out she was being stalked, so she decided she wanted him dead. When I tried to steer her away from murdering the other characters in the first session, she said that she wanted to try to manipulate him into marrying the Hocus, as she was about to have to enter into an arranged/forced marriage with him, but Pity could take her place. Pity's player hasn't decided whether Pity is male/female yet (chose ambiguous and concealed as his look), so he jumped at the idea as a chance to figure out his character, and the Hocus went for it as well.

Then there's the big dumb oaf (the character, not the player) of a Faceless named Big Fucker who acts as the muscles for the cult and is smitten with Pity, so he's feeling abandoned by Pity and betrayed by Dust.

This is going to be fun!

And yeah, the love letters sound cool, that's going to be fun as well. I don't think anyone will feel too left out if they have to miss a session, so I don't think scheduling will be TOO much of a problem.

2
Apocalypse World / Re: Large Groups?
« on: April 18, 2011, 12:23:03 AM »
Apparently I can't count, because I have no idea why I said I would have seven players. There were only six, but that was still a few more than is suggested. I ran the game earlier today, and things went pretty well! We mainly just created the characters and established the relationships between them, and created the world. That took up most of the time, but I gave them some chances to use some of their moves with the time they had left so everyone could get a grasp on how it worked. Everyone seemed to latch on to the story and the game, and everyone is eager for the next session.

One of the players, who is totally new to tabletop RPGs was particularly awesome. I didn't expect her to pipe up much, but she added in a bunch of great stuff about the back story on the fly. I was impressed, and I feel like having that many people added to the game a little, but I can definitely see how it could be beneficial to have a smaller group. I didn't give each character as much face time as I would have liked, but everyone seemed okay with how things went.

I also got some decent threats out of them, so I have plenty to work with for the next session.

Overall, I think it was great having the number of players we did, and everyone else had a blast as well. It seems like the only problem we're going to have is getting all the schedule's to jive.

I would like to thank everyone for their input! It definitely helped things along.

3
Apocalypse World / Re: Large Groups?
« on: April 15, 2011, 12:36:15 AM »
Alright, thanks for the advice everyone! I took some notes that will hopefully turn out to be useful. I'll try to come back and give an update Sunday night after the game or Monday after I get out of class. I'll definitely be sure to communicate to the players that this is an above-average sized group and we'll have to do things a little differently.

4
Apocalypse World / Large Groups?
« on: April 14, 2011, 05:02:20 PM »
My group has been planning our first game of Apocalypse World for a while now, and it's finally going to happen this Sunday, but we've managed to pick up a few players since then. In total there's going to be seven players and me, the MC. Does anyone think this group will be too large? How about any advice for running a group of this size?

Thanks!

Pages: [1]