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Messages - Pooka

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1
Apocalypse World / Re: Mad Max never needs the loo
« on: April 20, 2011, 07:38:01 AM »
Fundamental Scarcity cover this quite well, I think? Or am I missing something?

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Apocalypse World / Countdown Clocks & Prep for play
« on: April 13, 2011, 05:08:04 PM »
On page 143 Vincent sez:

"Prep circumstances, pressures, developing NPC actions, not (and again, I’m not fucking around here) NOT future scenes you intend to lead the PCs to."

Now, I'm on board with this. Nonetheless I find myself referring to the countdown clocks as background information, to help move things forward, etc. I'm vaguely worried that I'm walking a very fine line with the way I'm MCing, partially because I have become quite aware of unintentionally falling back into old GMing style behaviours and habits - something I'm keen to avoid.

So, where is the line, here? Presenting situations and information in passing, allowing PCs the opportunity to get involved, giving them situations that you know will hook them? And where do Love Letters come into play, in that it's quite easy to put a character right into a situation they may not have consented to? I'm really very curious what you all think about this! Where is the line for you?

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Apocalypse World / Re: Fronts and a couple of questions
« on: April 10, 2011, 02:40:46 PM »
Well, without writing an AP of the session, the pacing was slightly difficult in the first half of the game, partially because I'm trying to become accustomed to MCing. Then I started hitting on sections of the clocks - stuff started ticking over nicely then. Essentially they're cues for colour and scene-setting that can really jump in and give you something to say when you're otherwise at a loss. And we had a clock go to 9:00 just as a character opens their mind to the maelstrom and sees what's coming down the line. Really, really good note to end the session on.

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Apocalypse World / Re: The Hoarder
« on: April 10, 2011, 02:36:57 PM »
It's written in an ambiguous manner, to be sure. But I think simply adding an option to reading a sitch or person is really weak for a move. That's why I presumed it was a free ask, and would play it that way in game.

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Apocalypse World / Re: The Hoarder
« on: April 10, 2011, 07:49:40 AM »
Or does that mean that I spend hold on my questions ... and then I can also ask the Appraising Eye question?

Yeah, this. It's a free ask.

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Apocalypse World / Re: New MC: Need feedback on custom stuff
« on: April 09, 2011, 08:50:28 PM »
Not a problem, I'm glad I was of assistance. Feel free to goad me for more advice, if you need any. ;)

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Apocalypse World / Re: New MC: Need feedback on custom stuff
« on: April 09, 2011, 07:44:48 PM »
So my first feeling in that Zip's custom move is a potential problem - it takes agency away from the characters, and potentially removes them from who-knows-how-many scenes that could take place while they're out of commission for two days. I know I might find that irksome, as a player. There's a reason that being forced into action in AW is usually a choice of 1) Obey and get experience or 2) disobey and take a punishment (ie -2 ongoing or whatever).

And if I'm honest the other custom moves aren't very much my style either. Both Ambush and Navigating the Castle are kinda limp, and simply result in harm on a miss. I think it's imperative to remember that failure shouldn't just hurt them - the harm move does that - but should change things in some fashion, allowing moves to snowball. These don't really do that, and besides, 2-harm AP is pretty harsh, actually.

This is merely my opinion, though. :)

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Apocalypse World / Re: Fronts and a couple of questions
« on: April 09, 2011, 07:32:55 PM »
So, one thing I learned last night while MCing, ctrail - Countdown Clocks are the shit. Saved my ass, and I'm not exaggerating. I find them a pain in the ass to make, but I will NEVER skimp on them. Shit's golden, no joke.

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Apocalypse World / Re: The Hoarder
« on: April 07, 2011, 04:08:48 PM »
Okay, a bit late to the party, but I have a question...

Is there a reason that Ambiguous and Transgressing aren't options for this playbook? Are hoarders only Man, Woman, or Concealed? Or is this an oversight?

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Apocalypse World / Re: Fronts and a couple of questions
« on: April 07, 2011, 03:56:39 PM »
Well, first of all, I also had a bit of trouble making the NPCs human, though I named them all, and that seemed to help somewhat. We have our second session tomorrow, so as far as stakes assisting my MCing, I guess we'll see.

Secondly, stakes are helpful for reminding you what things are in the balance for NPCs. Since the action focuses on the PCs, it can be easy to forget that their actions and the Threats' actions have reprecussions. I suspect at least partially that stakes are there to give you things and consequences to narrate so the players understand that consequences are a big deal. But, again, I have no firsthand knowledge of this as of yet.

Oh, you're clearly right about the +Savage thing. Not sure about the second thing, though.

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Apocalypse World / Re: Fronts and a couple of questions
« on: April 06, 2011, 07:17:21 PM »
Just hoping to bump this for further input from ctrail and maybe others?

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Apocalypse World / Re: Fronts and a couple of questions
« on: April 04, 2011, 09:58:22 PM »
Well, to be honest, we'll see where the next session goes. I have yet to run the second one and use my Front, but it was helpful to see what the potential irrevocable effects of the threats are going to be. Like, sure, Dark Future and all, but furthermore, these characters are supposed to have veracity, so we need to see or at least think about what happens to them if everything goes up in flames.

I think when I put the suspected murderer of a PC's lover in the threat as an imprisoned and starving victim of a Warlord - well, even if that PC doesn't find the NPC, eventually it'll be interesting to see what happens with that. I'm not going to push an agenda, but I need to skip forward a little chronologically as a player we had last week isn't around for a few weeks, and we were starting to lose focus. So, I figure some love letters are in order, shape things up and smash some status quo.

What problem are you having writing stakes?

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Apocalypse World / Re: Fronts and a couple of questions
« on: April 04, 2011, 07:09:02 PM »
I found Fundamental Scarcity to be a similar roadblock, and eventually had to accept that there would be threats associated with other types of scarcity in my Front or I'd never have made it. (This last night, following a game a first session game a couple days ago.) I had less problem with Stakes, but I have consequential NPCs in play in sach a way as to make the PC's involvement or lack of it key.

I'd really be interested to see what Vincent has to say about this, in fact. I was going to post a similar thread eventually, but then I saw this one.

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