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Messages - Grover

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AW:Dark Age / Re: Twin Cities playtest
« on: September 20, 2014, 02:38:51 PM »
I was the keep liege.  In regards to trying to capture that guy, I only ever spent for armor and position.  Now that I think of it, maybe we did things wrong, so I have 2 alternatives to present:
1) (the way we did it in game)
  a) roll dice to determine available points
  b) allocate points
  c) assign harm
  d) check for victory
    i) if tied, assign 3 more points
   ii) assign harm
  iii) check for victory

2) (the way I think maybe we should have done it)
  a) roll dice to determine available points
  b) allocate points
  c) check for victory
    i) while tied, assign 3 more points, continue until no longer tied
  d) assign harm

I think the reason he would have died is that he got harm assigned twice off of 1 roll

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Apocalypse World / Re: "It's a... trap???"
« on: October 11, 2011, 07:25:12 PM »
My inclination for a hard move there would be to say 'The floor looks perfectly safe to you', and trust the player to play their character appropriately.  I'm not sure what move that would be.  I feel strongly that you get better results when you don't try to hide information from other players, even if their characters wouldn't be aware of it.

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Apocalypse World / Re: Frustrated
« on: September 18, 2011, 10:57:44 PM »
This calls for a new custom move!

When you hang out and don't really do much or pursue any kind of agenda roll +Hot
On a 10+ the MC chooses 1 of:
Someone important has heard of you, and wants to pay you an extravagant fee to do a job for them.
You are befriended by someone with hidden resources.
You have a prophetic dream in which the Psychic Maelstrom reveals a hidden treasure to you.

On a 7-9 the MC chooses 1 of:
Someone important has heard of you, and wants you to do a job for them.
You are befriended by someone who isn't really important or powerful in any way.
You have a prophetic dream in which the Psychic Maelstrom reveals a hidden threat to you.

On a 6- the MC chooses 1 of:
Someone important has heard of you, and wants to blackmail you into doing a job for them.
You are befriended by someone with a lot of enemies.
You have a prophetic dream in which the Psychic Maelstrom reveals a hidden treasure to you - but it's actually a hidden threat.

(More seriously - my thought behind this was that if someone doesn't have a particular agenda they want to push, they should be allowed to not push an agenda.  Failing to push an agenda is, in a way, an invitation for the MC to push their agenda instead.  My suspicion (WARNING! WARNING! Attributing thoughts and intentions to other people - may be highly inaccurate!) is that when the OP had his battlebabe walk into town like that, he was expecting something along the lines of 'The Hardholder sees that you are a badass, and offers you a job, which is full of danger, and excitement, and opportunities to kick ass and take names, even if it doesn't really have anything to do with your personal agenda.'  As someone who is occasionally drained by the level of input a lot of story games require, I think that's a perfectly understandable approach.

4
Apocalypse World / Re: Frustrated
« on: September 17, 2011, 06:34:04 PM »
One thing that I think might be relevant that people haven't mentioned yet is mistakes and corrections.  If the MC says (for example) "ok - you attack the guy and then the sniper tower shoots you - take 3 harm", it's perfectly ok for you to say "I hadn't realized there was a sniper tower here - instead I'm going to ...".  It's something that everyone does, but I like that it's written out explicitly in AW.  Characters are assumed to be aware of their surroundings and the possible outcomes of different courses of actions even if their player hasn't explicitly asked about things.

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Apocalypse World / Re: Quick question from a potential buyer
« on: July 06, 2011, 01:23:55 PM »
I got an ereader for unrelated reasons, but I've been pleasantly surprised to find that you can read Apocalypse World on it pretty well.  Kinda small, but what do you expect on an ereader.

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Apocalypse World / Re: Hardholds without wealth
« on: June 25, 2011, 03:15:47 PM »
Alternatively, you can just not use the wealth rolls for that settlement.  Look at it this way:  A hardholder, or someone with the move, has set an organization in place which automatically collects taxes, enforces order, etc.  This results in the wealth move.  If you don't have the move, You can still be in charge, but you won't automatically get anything, and people won't necessarily bring their problems to you.  This doesn't mean you can't collect taxes - it just means you can't collect taxes off-screen.

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Apocalypse World / Advanced Manipulation
« on: April 16, 2011, 11:19:34 AM »
So - if two characters have advanced manipulation, and one of them hits a 12 on a manipulation role, that NPC is no longer a threat, and becomes an ally of the manipulator.  What happens if the second character manipulates that NPC, and hits a 12?

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Apocalypse World / Re: [AP] Treepocalypse
« on: April 07, 2011, 12:21:38 AM »
 I wouldn't worry about any subjective feelings of anxiety.  I'm in Chris's game, and I would have had no idea he was nervous if he hadn't mentioned it here.

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