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Messages - Neurook

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Apocalypse World / Re: Most and least popular playbooks?
« on: June 21, 2011, 10:21:29 AM »
My players were all newbies and picked: Gunlugger, Angel, Driver and Savvyhead.
Notice how none of them picked anything that establishes a lot of setting or comes with a lot of hooks attached. Our background is mostly Call of Cthulhu/DnD so that might have something to do with it.

I think most showed some interest in the Driver. The class has a nice cool shine to it, but as an MC I kind of thinks it sucks in play. (Mobility makes NPC triangles harder and when a front goes bad driving away is more often resorted to.)

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the nerve core / Re: Apocalypse World's binding
« on: June 21, 2011, 10:02:06 AM »
Pretty much my entire book is coming loose down at the bottom. I've not had it that long and otherwise it's in good condition so I am a bit disappointed. Then again, it was quite cheap (with shipping) and it is a paperback. Might be something to look into if Vincent does another edition or something?

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blood & guts / Re: Brainers theoreticals
« on: April 26, 2011, 09:00:39 AM »
I too play up the "violation" aspect of the violation glove. Sure, it's very powerful and lets you skip all the work and niceties involved with getting intimate with someone. On the other hand (har har) it lacks subtlety. I describe victims going into seizures, watching the brainer with eyes full of pain and fright as their brains are raped. Nobody walks away from glove use none the wiser.

To further separate the two options I play up non-glove uses of moves like puppet strings. An NPC may very well go on believing that killing that preacher was the only right choice if the move was pulled off with finesse.

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Apocalypse World / Re: Acting Under Fire 7-9
« on: December 03, 2010, 08:51:46 AM »
I don't think it says in the book that a hit on a Acting Under Fire roll means you get away scott free and Inflicting Harm (as established) is a totally valid MC move, just like Telling Possible Consequences And Asking is.

In the whole "being chased over the rooftop" scenario as a Hard Choice I would say:

"You're coming up on the end of these rooftops. In front of you is a big gap, but on the building at the other end there is a fire escape you could throw yourself into. You would take some damage, but no way Big Bubba is going to be able to follow you. What do you do?"

The character takes some harm but gets away (succeeds in his roll).

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Apocalypse World / Re: New hardhold from new playbook
« on: November 14, 2010, 06:59:38 PM »
I'm pretty sure there's a rule saying that no duplicate playbooks are allowed.

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Apocalypse World / Re: Drivers
« on: November 14, 2010, 06:52:51 PM »
A problem I have been having is that when MC'ing a game with a Driver is that the solution to a lot of conflicts becomes "drive away from there" which can invalidate a lot of setup from the MC and the play other characters have been doing. I know there's no such thing as status quo in Apocalypse World, but depending on the unity of your group you might end up with having to scrap a lot of the setting every session. Creating PC-NPC-PC triangles with non-mobile NPC's can be a pain in the ass too.

The solution I have come up with to these problems is unfortunately to limit the player characters, and the driver in particular:

Make the Driver Dependant on a key place or NPC for fuel.
Cut the character off: Stranded on an island, in a canyon or in an area surrounded by acid maelstrom winds.

I've given the characters a mission escorting a caravan, and therefor making some NPC's mobile and close to the characters. It will probably be a lot of fun, but I can't help thinking that the Driver is a bit inflexible to begin with.

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Apocalypse World / Re: Custom Move: Gone Forth
« on: November 14, 2010, 06:36:16 PM »
I found it at archive.org of all places. Do you guys have a website or something you want to throw out?

As it stands now you as a player has a move that lets you take any NPC and write irrevocably in the fiction that the NPC has had an encounter with your followers. The options for what happens on a hit also give you as a player authority over any NPC.

Maybe that's the point? I don't know nearly enough about game design to say if that is a good thing or a bad thing, but it's very different from the reputation move and reads more like a MC love letter to me.

The reason I was wondering about the why there were not an option for an NPC never having heard of the movement was because I was under the impression that the movement was in its infancy. I was wondering if what you're trying to say with your move is something else, or if there's either a reason in the fiction or in game design that makes it not so.

I might have added options for both having heard about the movement indirectly as well as not having heard anything at all by taking the reputation move and switch all references to "your character" with "the movement" and adding "has never heard of" as a possible outcome on a miss.

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Apocalypse World / Re: Apocalypse Malaise
« on: November 09, 2010, 08:39:34 AM »
I used to GM Call of Cthulhu and prep was such a huge bother in that game. Playing Apocalypse World is such a weight of my shoulders. You can do a Apocalypse World session without prep by following the 1st session recommendations. It will be slightly more laid back, but it works.

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Apocalypse World / Re: Custom Move: Gone Forth
« on: November 09, 2010, 08:34:13 AM »
The move looks good. Did you purposefully not include any option where your followers have not encountered the people you meet?

Also, I love following the actual play recordings you guys do.

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Apocalypse World / Re: Slave Playbook: Mindshare effectiveness?
« on: October 07, 2010, 11:25:20 AM »
The class is a bit at odds with the whole "characters are the embodiment of badass archetypes" thing. I can't really see me going "Fuck yeah, you slaved the fuck out that thing" or "Awesome, that is so slave!"
Playing as the underdog certainly is original, but I'm not sure if the game is designed for it. The MC generally plays the underdogs. Tell us how it works out!

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Apocalypse World / Re: MC mis-steps and how to deal w/them
« on: October 05, 2010, 05:41:41 PM »
I felt the cheat sheets were rather confusing and hard to use. I kept having to flip through and turn papers to find the move/discipine I was looking for. I'm thinking I might throw together my own. I'm also thinking the whole DM screen thing might not be such a bad idea. Our table was horribly cluttered with sheets for the basic moves, character books, MC cheat sheets and the 1st session worksheet scattered all over.

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Apocalypse World / Re: MC mis-steps and how to deal w/them
« on: October 02, 2010, 08:19:56 PM »
I finished my first session an hour ago and I felt like I made some blunders as well. The pressure to "bring it" had me escalating situations as soon as they got established and the "shifting unstable landscape" I was supposed to build in this session collapsed. The players literally left a smoldering city behind them and all but one named NPC was shot dead.
 
The player characters are a savvyhead, angel, driver and a gunlugger so the gathering point is the modified london-style doubledecker they nicked from a museum. The savvyhead and the medic each have their workspaces in the second story of the bus. My players are not very experienced (neither am I) so I think they felt like having something to tie them together might be a good thing. I wonder how that shit will work out if the driver opts to just leave them somewhere :P

I had some trouble getting the characters to interact with each other. I felt like I was announcing future badness and jumping out with named NPCs all the time just to keep the dreaded silence at bay. I chalk this up to my inexperience and nervousness, but it did not leave much time for filling out that 1st session sheet.

Ill dial things back the next session. Take it slow and see if I can't get some more fluid scenes with more than one person interacting at a time. Building meaningful relationship triangles when the player characters are always on the move seems challenging though. Any suggestions?

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