Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - jkl

Pages: [1]
1
Eschaton / Re: Emerging phenomena: stats, moves, mods and gear.
« on: March 19, 2011, 10:35:40 AM »
If a player succeeds in listening to echoes, does the node always know the answer?

Say the player wants to learn about the aforementioned sewers.  He doesn't know any appropriate nodes but he has a +3 Sync with an AI controlling an orbital laser platform circling Mars and which wouldn't know anything about underground sewers on Earth.  He gets a 10+ on his roll.  Does the GM just tweak the fiction so that the node know the answer?  Or can the GM say that the node doesn't know?  Or does the GM tell the player to pick a different node before rolling?


2
Eschaton / Re: The (Ghost) Field
« on: March 19, 2011, 10:22:29 AM »
I get it.  So a Moth is like a Totem or some sort of fucked up Guardian Angel.  Cool.

3
Eschaton / Re: The (Ghost) Field
« on: March 19, 2011, 12:50:20 AM »
So is this negotiated between the player and the GM?  Player wants X, GM says cost is Y?

e.g. 
Player: I use the Field to rip the life force out of his body.
GM: Cool!  But the Field demands reciprocity...
Player: I chose Jealousy.
GM: Hmmm.  Okay, the Field is jealous and demands your attention.  You have to go murder your lover if you want it's help...

Or am I totally mistaken?

4
Eschaton / Re: Emerging phenomena: stats, moves, mods and gear.
« on: March 19, 2011, 12:31:43 AM »
So I'm reading this thread and on the one hand I'm a little confused because I don't know what everything means.  But on the other hand, I'm really intrigued because even though I have no idea what a Wraith Beacon [+styx +area +loud] is, it sounds frickin cool and I kind of want one.  The setting info you sketched out really helps and the art looks great.

So looking at the basic moves, I understand Hull, Fray, Vamp.  Are there going to be any other Basic moves?  Are you going to have an equivalent to Seize by Force or Read a Sitch?

And echoes, I have some questions about Echoes.

*Are nodes treated like NPCs?  Or are nodes more unknowable entities like the psychic maelstrom?  Can you give some examples of tags the Field would place on a node?  I'm picturing things like +inhuman, +greedy, +secretive.  Is that right?

*If you "listen for echoes" and name a node you already have +sync with and succeed, does that increase your sync with that node?  Or is "listen for echoes" only for finding new nodes?

*When "gleaning decent info" does the player name the node he asks?  Or does the Field?

*Not a question but it feels sort of arbitrary when you earn extra sync.

*What do you think about treating "sterling info" like Barter?  So instead of buying stuff with Barter like in AW, you buy stuff with Info?  Then you can have something like this.

When you need to glean some decent info, roll +sync
On a 10+, if it knows, you know.  Aces.
On a 7-9, knowing costs you.  Field chooses 1.
*The Node demands payment.  Subtract -1 Sterling Info.
*The Node demands a favor. 


Pages: [1]